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Report on the Youth Hackathon Workshops 2019/20 with regard to their effectiveness

Dorn, Amelie; Eveline Wandl-Vogt; Jekel, Thomas; Romano, Anna; Ernst, Niki


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  <dc:creator>Dorn, Amelie</dc:creator>
  <dc:creator>Eveline Wandl-Vogt</dc:creator>
  <dc:creator>Jekel, Thomas</dc:creator>
  <dc:creator>Romano, Anna</dc:creator>
  <dc:creator>Ernst, Niki</dc:creator>
  <dc:date>2020-08-15</dc:date>
  <dc:description>This report is carried out in spring 2020 in the context of an Innovation Voucher (Innovationsscheck) funded by the Austrian Research Promotion Agency (Österreichische Forschungsförderungsgesellschaft) (FFG) between exploration space @ Austrian Academy of Sciences (ÖAW) and DaVinciLab KG under the supervision of Eveline Wandl-Vogt. The aim of this joint endeavour was more generally to enable small enterprises to initiate cooperation with research institutions, and more specifically to investigate the effectiveness of the learning approaches implemented by DaVinciLab in their YouthHackathon workshops 2019/20. The research context consisted of three elements: 1 - an evaluation of the learning materials and online tools for the workshop categories Game Design, App Design and Game Changer workshops; 2 - in class observations of the workshops and interactions; and 3 - a quantitative, post-workshop surveys for participating teachers and pupils.</dc:description>
  <dc:identifier>https://zenodo.org/record/3995116</dc:identifier>
  <dc:identifier>10.5281/zenodo.3995116</dc:identifier>
  <dc:identifier>oai:zenodo.org:3995116</dc:identifier>
  <dc:language>eng</dc:language>
  <dc:relation>doi:10.5281/zenodo.3995115</dc:relation>
  <dc:relation>url:https://zenodo.org/communities/explorations4u</dc:relation>
  <dc:relation>url:https://zenodo.org/communities/k4h</dc:relation>
  <dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
  <dc:rights>https://creativecommons.org/licenses/by/4.0/legalcode</dc:rights>
  <dc:subject>Innovative Education, Youth Hackathon, DavinciLab, 21st Century Skills, Education, Compüutational Thinking, Learnability, Téaching, Digitization, Innovaiton, School 4.0, Open Educational Resources, Evaluation, team based learning, konstruktivistischer Lehr-Lernansatz, gender neutral</dc:subject>
  <dc:title>Report  on the Youth Hackathon Workshops 2019/20 with regard to their effectiveness</dc:title>
  <dc:type>info:eu-repo/semantics/report</dc:type>
  <dc:type>publication-report</dc:type>
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