Conference paper Open Access

RoboSTEAM Project Systematic Mapping: Challenge Based Learning and Robotics

Conde, M. Á.; Rodríguez Sedano, F. J.; Fernández-Llamas, C.; Gonçalves, J.; Lima, J.; García-Peñalvo, F. J.


DataCite XML Export

<?xml version='1.0' encoding='utf-8'?>
<resource xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://datacite.org/schema/kernel-4" xsi:schemaLocation="http://datacite.org/schema/kernel-4 http://schema.datacite.org/meta/kernel-4.1/metadata.xsd">
  <identifier identifierType="DOI">10.5281/zenodo.3844906</identifier>
  <creators>
    <creator>
      <creatorName>Conde, M. Á.</creatorName>
      <givenName>M. Á.</givenName>
      <familyName>Conde</familyName>
      <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="http://orcid.org/">0000-0001-5881-7775</nameIdentifier>
      <affiliation>University of Leon</affiliation>
    </creator>
    <creator>
      <creatorName>Rodríguez Sedano, F. J.</creatorName>
      <givenName>F. J.</givenName>
      <familyName>Rodríguez Sedano</familyName>
      <affiliation>University of Leon</affiliation>
    </creator>
    <creator>
      <creatorName>Fernández-Llamas, C.</creatorName>
      <givenName>C.</givenName>
      <familyName>Fernández-Llamas</familyName>
      <affiliation>University of Leon</affiliation>
    </creator>
    <creator>
      <creatorName>Gonçalves, J.</creatorName>
      <givenName>J.</givenName>
      <familyName>Gonçalves</familyName>
      <affiliation>Instituto Politécnico de Bragança</affiliation>
    </creator>
    <creator>
      <creatorName>Lima, J.</creatorName>
      <givenName>J.</givenName>
      <familyName>Lima</familyName>
      <affiliation>Instituto Politécnico de Bragança</affiliation>
    </creator>
    <creator>
      <creatorName>García-Peñalvo, F. J.</creatorName>
      <givenName>F. J.</givenName>
      <familyName>García-Peñalvo</familyName>
      <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="http://orcid.org/">0000-0001-9987-5584</nameIdentifier>
      <affiliation>University of Salamanca</affiliation>
    </creator>
  </creators>
  <titles>
    <title>RoboSTEAM Project Systematic Mapping: Challenge Based Learning and Robotics</title>
  </titles>
  <publisher>Zenodo</publisher>
  <publicationYear>2020</publicationYear>
  <subjects>
    <subject>Robotics, Physical Devices, Systematic Mapping, Challenge Based Learning, STEAM Education</subject>
  </subjects>
  <dates>
    <date dateType="Issued">2020-05-25</date>
  </dates>
  <language>en</language>
  <resourceType resourceTypeGeneral="ConferencePaper"/>
  <alternateIdentifiers>
    <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/3844906</alternateIdentifier>
  </alternateIdentifiers>
  <relatedIdentifiers>
    <relatedIdentifier relatedIdentifierType="DOI" relationType="IsVersionOf">10.5281/zenodo.3844905</relatedIdentifier>
    <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf">https://zenodo.org/communities/robosteam</relatedIdentifier>
  </relatedIdentifiers>
  <version>1.0</version>
  <rightsList>
    <rights rightsURI="https://creativecommons.org/licenses/by/4.0/legalcode">Creative Commons Attribution 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
  </rightsList>
  <descriptions>
    <description descriptionType="Abstract">&lt;p&gt;STEAM Education is nowadays a key element for&lt;/p&gt;

&lt;p&gt;our current digital society. Integrating STEAM and developing&lt;/p&gt;

&lt;p&gt;competences such as Computational Thinking is highly&lt;/p&gt;

&lt;p&gt;demanded by the industry and higher education institutions. In&lt;/p&gt;

&lt;p&gt;order to do so new methodological approaches are required.&lt;/p&gt;

&lt;p&gt;RoboSTEAM project is an Erasmus+ project defined to address&lt;/p&gt;

&lt;p&gt;these topics by using of physical devices and robotics employing&lt;/p&gt;

&lt;p&gt;Challenge Based Learning methodology. One of the first steps&lt;/p&gt;

&lt;p&gt;in the project development is the definition of current landscape&lt;/p&gt;

&lt;p&gt;in the research field. Which means to carry out a literature&lt;/p&gt;

&lt;p&gt;mapping that considers previous applications of Challenge&lt;/p&gt;

&lt;p&gt;Based Learning in STEAM education and use of robots and&lt;/p&gt;

&lt;p&gt;physical devices to do so. This paper shows the mapping review&lt;/p&gt;

&lt;p&gt;process and the main results obtained. The mapping analyze 242&lt;/p&gt;

&lt;p&gt;candidate works from the most relevant bibliographic sources&lt;/p&gt;

&lt;p&gt;and selected 54. Form them it was possible to see that there are&lt;/p&gt;

&lt;p&gt;not many initiatives on STEM Education related to Challenge&lt;/p&gt;

&lt;p&gt;base learning and the most of them are specially focused on the&lt;/p&gt;

&lt;p&gt;application of specific tools and in the development of concrete&lt;/p&gt;

&lt;p&gt;competences.&lt;/p&gt;</description>
  </descriptions>
</resource>
14
61
views
downloads
All versions This version
Views 1414
Downloads 6161
Data volume 23.5 MB23.5 MB
Unique views 1313
Unique downloads 5959

Share

Cite as