10.1080/10447318.2019.1709338
https://zenodo.org/records/3746715
oai:zenodo.org:3746715
Aekaterini Mavri
Aekaterini Mavri
Cyprus Interaction Lab, Department of Multimedia and Graphic Arts, Cyprus University of Technology, 30 Archbishop Kyprianou Str. 3036 Limassol, Cyprus
Fernando Loizides
Fernando Loizides
School of Computer Science & Informatics, Cardiff University, Cardiff, CF24 3AA, UK
Andri Ioannou
Andri Ioannou
Cyprus Interaction Lab, Department of Multimedia and Graphic Arts, Cyprus University of Technology, 30 Archbishop Kyprianou Str. 3036 Limassol, Cyprus
The Assessment Scale for Creative Collaboration (ASCC) Validation and Reliability Study
Zenodo
2020
2020-01-01
eng
https://zenodo.org/communities/rise-teaming-cyprus
https://zenodo.org/communities/eu
Preprint
Creative Commons Attribution Non Commercial No Derivatives 4.0 International
Creativity, a primary academic objective, is crucial in higher education, as economic, informational, societal and environmental advancements rely on people’s ability to innovate. Creativity is widely investigated in its individualistic form, yet there is a notable dearth in work that studies its collective dimension, from a learning perspective.
This study focuses on validating the psychometric properties of an existing instrument (ASCC), by measuring creative collaboration in blended learning settings. Two hundred and thirty six under and post-graduate students self-evaluated their creative collaboration experiences, using the ASCC instrument. The findings of exploratory factor analysis denote a three-factor (21-item) structure, measuring ‘Synergistic Social Collaboration’, ‘Distributed Creativity’, and ‘Time Regulation and Achievement’, with good internal consistency.
An instrument with valid psychometric properties for the assessment of creative collaboration is much-needed in the growing research and practitioners’ community. This is critical in the fields of Design, HCI and Engineering, that rely extensively on the creative collaboration (online and offline) of teams to develop innovative products that are suitable for real-world purposes.
This work has received funding from the European Union's Horizon 2020 Research and Innovation Programme under Grant Agreement No 739578 and the Government of the Republic of Cyprus through the Directorate General for European Programmes, Coordination and Development.
European Commission
10.13039/501100000780
739578
Research Center on Interactive Media, Smart System and Emerging Technologies