Journal article Open Access

TogetherVR: A Framework for Photorealistic Shared Media Experiences in 360-Degree VR

Martin J. Prins; Simon N. B. Gunkel; Hans M. Stokking; Omar A. Niamut

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    <subfield code="a">Simon N. B. Gunkel</subfield>
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    <subfield code="a">Hans M. Stokking</subfield>
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    <subfield code="p">SMPTE Motion Imaging Journal</subfield>
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    <subfield code="a">Martin J. Prins</subfield>
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    <subfield code="a">TogetherVR: A Framework for Photorealistic Shared Media Experiences in 360-Degree VR</subfield>
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    <subfield code="a">An end-to-end system for the production and delivery of photorealistic social immersive virtual reality experiences</subfield>
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    <subfield code="a">&lt;p&gt;Virtual Reality (VR) and 360-degree video are reshaping the media&lt;br&gt;
landscape, creating a fertile business environment. In 2016 many new&lt;br&gt;
360-degree cameras and VR headsets entered the consumer market.&lt;br&gt;
Distribution platforms are being established and new production studios&lt;br&gt;
are emerging. VR is a hot topic in research and industry, and many new&lt;br&gt;
and exciting interactive VR content and experiences are emerging. The&lt;br&gt;
biggest gap we see in these experiences is the lack of social and shared&lt;br&gt;
aspects of VR usage, as today&amp;rsquo;s VR applications tend to be an isolated&lt;br&gt;
endeavour. In this paper, we present TogetherVR, a web-based&lt;br&gt;
framework for the creation and evaluation of social and shared VR&lt;br&gt;
experiences in which users can communicate with a high degree of&lt;br&gt;
presence and in photo-realistic video quality. We further elaborate on three&lt;br&gt;
multi-user VR cases: watching TV together in VR, social collaboration in&lt;br&gt;
VR, and social VR conferencing in a mixed reality setting.&lt;/p&gt;</subfield>
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