Journal article Open Access

TogetherVR: A Framework for Photorealistic Shared Media Experiences in 360-Degree VR

Martin J. Prins; Simon N. B. Gunkel; Hans M. Stokking; Omar A. Niamut


DataCite XML Export

<?xml version='1.0' encoding='utf-8'?>
<resource xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://datacite.org/schema/kernel-4" xsi:schemaLocation="http://datacite.org/schema/kernel-4 http://schema.datacite.org/meta/kernel-4.1/metadata.xsd">
  <identifier identifierType="URL">https://zenodo.org/record/3730557</identifier>
  <creators>
    <creator>
      <creatorName>Martin J. Prins</creatorName>
    </creator>
    <creator>
      <creatorName>Simon N. B. Gunkel</creatorName>
    </creator>
    <creator>
      <creatorName>Hans M. Stokking</creatorName>
    </creator>
    <creator>
      <creatorName>Omar A. Niamut</creatorName>
    </creator>
  </creators>
  <titles>
    <title>TogetherVR: A Framework for Photorealistic Shared Media Experiences in 360-Degree VR</title>
  </titles>
  <publisher>Zenodo</publisher>
  <publicationYear>2018</publicationYear>
  <dates>
    <date dateType="Issued">2018-08-01</date>
  </dates>
  <language>en</language>
  <resourceType resourceTypeGeneral="JournalArticle"/>
  <alternateIdentifiers>
    <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/3730557</alternateIdentifier>
  </alternateIdentifiers>
  <relatedIdentifiers>
    <relatedIdentifier relatedIdentifierType="DOI" relationType="IsIdenticalTo">10.5594/JMI.2018.2840618</relatedIdentifier>
    <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf">https://zenodo.org/communities/vrtogether-h2020</relatedIdentifier>
  </relatedIdentifiers>
  <version>pre-print</version>
  <rightsList>
    <rights rightsURI="https://creativecommons.org/licenses/by/4.0/legalcode">Creative Commons Attribution 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
  </rightsList>
  <descriptions>
    <description descriptionType="Abstract">&lt;p&gt;Virtual Reality (VR) and 360-degree video are reshaping the media&lt;br&gt;
landscape, creating a fertile business environment. In 2016 many new&lt;br&gt;
360-degree cameras and VR headsets entered the consumer market.&lt;br&gt;
Distribution platforms are being established and new production studios&lt;br&gt;
are emerging. VR is a hot topic in research and industry, and many new&lt;br&gt;
and exciting interactive VR content and experiences are emerging. The&lt;br&gt;
biggest gap we see in these experiences is the lack of social and shared&lt;br&gt;
aspects of VR usage, as today&amp;rsquo;s VR applications tend to be an isolated&lt;br&gt;
endeavour. In this paper, we present TogetherVR, a web-based&lt;br&gt;
framework for the creation and evaluation of social and shared VR&lt;br&gt;
experiences in which users can communicate with a high degree of&lt;br&gt;
presence and in photo-realistic video quality. We further elaborate on three&lt;br&gt;
multi-user VR cases: watching TV together in VR, social collaboration in&lt;br&gt;
VR, and social VR conferencing in a mixed reality setting.&lt;/p&gt;</description>
  </descriptions>
  <fundingReferences>
    <fundingReference>
      <funderName>European Commission</funderName>
      <funderIdentifier funderIdentifierType="Crossref Funder ID">10.13039/100010661</funderIdentifier>
      <awardNumber awardURI="info:eu-repo/grantAgreement/EC/H2020/762111/">762111</awardNumber>
      <awardTitle>An end-to-end system for the production and delivery of photorealistic social immersive virtual reality experiences</awardTitle>
    </fundingReference>
  </fundingReferences>
</resource>
91
156
views
downloads
Views 91
Downloads 156
Data volume 599.4 MB
Unique views 82
Unique downloads 145

Share

Cite as