Susanne Hollmann
Babette Regierer
Teresa K. Attwood
Andreas Gisel
Jacques van Helden
Gregoire Rossier
Paul J. Kersey
Eija Korpelainen
Gert Vriend
Erik Bongcam-Rudloff
2020-03-03
<p>A hackathon is an event in which bioinformatics developers convene to work together to produce new software tools and webservices as solutions to the challenges provided. These hackathons have been extremely successful and produced not only new software solutions, but also provided an excellent basis to integrate existing knowledge, to join “wet lab” and “dry lab” experts, to provide hands-on training in bioinformatics, and enforce cross disciplinary interaction. The scientific communities could promote and implement hackathons as a routine activity e.g. in the educational system or for PhD students in the life sciences. Encouraging interdisciplinary interaction in the hackathons could leverage the existing resources and avoid duplication of efforts. The AllBio consortium developed 10 Rules as recommendations how to organise hackathons in the life sciences based on the experience in AllBio to make the information available to the life science communities.</p>
https://doi.org/10.5281/zenodo.3695002
oai:zenodo.org:3695002
eng
Zenodo
https://zenodo.org/communities/eu
https://doi.org/10.5281/zenodo.3695001
info:eu-repo/semantics/openAccess
Creative Commons Attribution 4.0 International
https://creativecommons.org/licenses/by/4.0/legalcode
bioinformatics
hackathon
life sciences
software solutions
interdisciplinary
Ten Simples Rules on How to Organise a Bioinformatics Hackathon
info:eu-repo/semantics/article