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Competencies Definition – O2.A2

RoboSTEAM Consortium


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{
  "publisher": "Zenodo", 
  "DOI": "10.5281/zenodo.3524147", 
  "language": "eng", 
  "title": "Competencies Definition \u2013 O2.A2", 
  "issued": {
    "date-parts": [
      [
        2019, 
        10, 
        30
      ]
    ]
  }, 
  "abstract": "<p>This document describes part of the work of the RoboSTEAM project Output 2 - Guides for designing Open Hardware PD&amp;R. The output aims to define guides that allow designing learning challenges for the development of STEAM competencies and computational thinking by using PD&amp;R. In order to do so it is necessary to know the existing educational contexts, the competencies that there could be achieved, and the issues related to cultural contexts and. Given this fact it is necessary to explore the current landscape regarding this topic and for this A2 was defined</p>", 
  "author": [
    {
      "family": "RoboSTEAM Consortium"
    }
  ], 
  "note": "This document has been developed within ROBOSTEAM Erasmus+ KA201 Project with reference 2018-1-ES01-KA201-050939.\n\nThis project has been funded with support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.", 
  "version": "1.0", 
  "type": "article", 
  "id": "3524147"
}
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