Journal article Open Access

Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom

Georgiou Yiannis; Ioannou Andri; Ioannou Marianna


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@misc{georgiou_yiannis_2019_3524115,
  author       = {Georgiou Yiannis and
                  Ioannou Andri and
                  Ioannou Marianna},
  title        = {{Investigating Immersion and Learning in a Low- 
                   Embodied versus High-Embodied Digital Educational
                   Game: Lessons Learned from an Implementation in an
                   Authentic School Classroom}},
  month        = oct,
  year         = 2019,
  note         = {{This work has been partly supported by the project 
                   that has received funding from the European
                   Union's Horizon 2020 research and innovation
                   programme under grant agreement No 739578 (RISE –
                   Call: H2020-WIDESPREAD-01-2016-2017-TeamingPhase2)
                   and the Government of the Republic of Cyprus
                   through the Directorate General for European
                   Programmes, Coordination and Development.}},
  publisher    = {Zenodo},
  version      = {Published},
  doi          = {10.3390/mti3040068},
  url          = {https://doi.org/10.3390/mti3040068}
}
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