Journal article Open Access
Schiza Eirini; Matsangidou Maria; Neokleous Kleanthis; Pattichis Constantinos S.
<?xml version='1.0' encoding='utf-8'?> <resource xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://datacite.org/schema/kernel-4" xsi:schemaLocation="http://datacite.org/schema/kernel-4 http://schema.datacite.org/meta/kernel-4.1/metadata.xsd"> <identifier identifierType="DOI">10.5281/zenodo.3524074</identifier> <creators> <creator> <creatorName>Schiza Eirini</creatorName> <affiliation>Research Centre on Interactive Media, Smart Systems and Emerging Technologies (RISE), RISE Limited (RISE), Nicosia, Cyprus</affiliation> </creator> <creator> <creatorName>Matsangidou Maria</creatorName> <affiliation>Research Centre on Interactive Media, Smart Systems and Emerging Technologies (RISE), RISE Limited (RISE), Nicosia, Cyprus</affiliation> </creator> <creator> <creatorName>Neokleous Kleanthis</creatorName> <affiliation>Research Centre on Interactive Media, Smart Systems and Emerging Technologies (RISE), RISE Limited (RISE), Nicosia, Cyprus</affiliation> </creator> <creator> <creatorName>Pattichis Constantinos S.</creatorName> <affiliation>Research Centre on Interactive Media, Smart Systems and Emerging Technologies (RISE), RISE Limited (RISE), Nicosia, Cyprus and eHealth Laboratory, Department of Computer Science, University of Cyprus, Nicosia, Cyprus</affiliation> </creator> </creators> <titles> <title>Virtual Reality Applications for Neurological Disease: A Review</title> </titles> <publisher>Zenodo</publisher> <publicationYear>2019</publicationYear> <dates> <date dateType="Issued">2019-10-16</date> </dates> <language>en</language> <resourceType resourceTypeGeneral="Text">Journal article</resourceType> <alternateIdentifiers> <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/3524074</alternateIdentifier> </alternateIdentifiers> <relatedIdentifiers> <relatedIdentifier relatedIdentifierType="DOI" relationType="IsVersionOf">10.5281/zenodo.3524073</relatedIdentifier> <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf">https://zenodo.org/communities/rise-teaming-cyprus</relatedIdentifier> </relatedIdentifiers> <version>Published</version> <rightsList> <rights rightsURI="http://creativecommons.org/licenses/by-nc-nd/4.0/legalcode">Creative Commons Attribution Non Commercial No Derivatives 4.0 International</rights> <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights> </rightsList> <descriptions> <description descriptionType="Abstract"><p>Recent advancements in Virtual Reality (VR) immersive technologies provide new tools for the development of novel and promising applications for neurological rehabilitation. The purpose of this paper is to review the emerging VR applications developed for the evaluation and treatment of patients with neurological diseases. We start by discussing the impact of novel VR tasks that encourage and facilitate the patient&rsquo;s empowerment and involvement in the rehabilitation process. Then, a systematic review was carried out on six well-known electronic libraries using the terms: &ldquo;Virtual Reality AND Neurorehabilitation,&rdquo; or &ldquo;Head Mounted Display AND Neurorehabilitation.&rdquo; This review focused on fully-immersive VR systems for which 12 relevant studies published in the time span of the last five years (from 2014 to 2019) were identified. Overall, this review paper examined the use of VR in certain neurological conditions such as dementia, stroke, spinal cord injury, Parkinson&rsquo;s, and multiple sclerosis. Most of the studies reveal positive results suggesting that VR is a feasible and effective tool in the treatment of neurological disorders. In addition, the finding of this systematic literature review suggested that low-cost, immersive VR technologies can prove to be effective for clinical rehabilitation in healthcare, and home-based setting with practical implications and uses. The development of VR technologies in recent years has resulted in more accessible and affordable solutions that can still provide promising results. Concluding, VR and interactive devices resulted in the development of holistic, portable, accessible, and usable systems for certain neurological disease interventions. It is expected that emerging VR technologies and tools will further facilitate the development of state of the art applications in the future, exerting a significant impact on the wellbeing of the patient.</p></description> <description descriptionType="Other">This work has been partly supported by the project that has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 739578 (RISE – Call: H2020-WIDESPREAD-01-2016-2017-TeamingPhase2) and the Government of the Republic of Cyprus through the Directorate General for European Programmes, Coordination and Development.</description> </descriptions> <fundingReferences> <fundingReference> <funderName>European Commission</funderName> <funderIdentifier funderIdentifierType="Crossref Funder ID">10.13039/501100000780</funderIdentifier> <awardNumber awardURI="info:eu-repo/grantAgreement/EC/H2020/739578/">739578</awardNumber> <awardTitle>Research Center on Interactive Media, Smart System and Emerging Technologies</awardTitle> </fundingReference> </fundingReferences> </resource>