Conference paper Open Access

On the understanding of students' perceptions of technology integration for group learning in low- and high-embodied activities

Marianna Ioannou; Yiannis Georgiou; Andri Ioannou; Mina Johnson-Glenbergc


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{
  "inLanguage": {
    "alternateName": "eng", 
    "@type": "Language", 
    "name": "English"
  }, 
  "description": "<p>Embodied learning activities supported by motion-based technologies are becoming popular in various contexts and settings. However, little is yet known about the technology integration of collaboratively-enacted embodied learning activities in authentic classroom settings, as existing studies have been mostly conducted in laboratory settings. In this work, we examine students&rsquo; learning and perceptions of technology integration of a highly-embodied, Kinect-based educational game (Condition1, n=24 students), in comparison with the low-embodied, desktop-based version of the same game (Condition2, n=18 students), in a group activity, in an authentic classroom setting. Data collection included questionnaires evaluating students&rsquo; baseline, knowledge gains, perceptions of technology integration, and post-activity interviews. Findings showed higher learning gains and more positive perceptions of technology integration for the students in the low-embodied condition. Implications are discussed for supporting highly-embodied learning activities for group work in authentic educational settings.</p>", 
  "license": "http://creativecommons.org/licenses/by-nc-nd/4.0/legalcode", 
  "creator": [
    {
      "affiliation": "Cyprus Interaction Lab, Department of Multimedia and Graphic Arts, Cyprus University of Technology", 
      "@type": "Person", 
      "name": "Marianna Ioannou"
    }, 
    {
      "affiliation": "Cyprus Interaction Lab, Department of Multimedia and Graphic Arts, Cyprus University of Technology and Research Center on Interactive Media, Smart Systems and Emerging Technologies (RISE)", 
      "@id": "https://orcid.org/0000-0002-2850-8848", 
      "@type": "Person", 
      "name": "Yiannis Georgiou"
    }, 
    {
      "affiliation": "Cyprus Interaction Lab, Department of Multimedia and Graphic Arts, Cyprus University of Technology and Research Center on Interactive Media, Smart Systems and Emerging Technologies (RISE)", 
      "@id": "https://orcid.org/0000-0002-3570-6578", 
      "@type": "Person", 
      "name": "Andri Ioannou"
    }, 
    {
      "affiliation": "Embodied Games and Arizona State University", 
      "@id": "https://orcid.org/0000-0003-0941-3744", 
      "@type": "Person", 
      "name": "Mina Johnson-Glenbergc"
    }
  ], 
  "headline": "On the understanding of students' perceptions of technology integration for group learning in low- and high-embodied activities", 
  "image": "https://zenodo.org/static/img/logos/zenodo-gradient-round.svg", 
  "datePublished": "2019-10-30", 
  "url": "https://zenodo.org/record/3523028", 
  "version": "Accepted pre-print", 
  "@context": "https://schema.org/", 
  "identifier": "https://doi.org/10.5281/zenodo.3523028", 
  "@id": "https://doi.org/10.5281/zenodo.3523028", 
  "@type": "ScholarlyArticle", 
  "name": "On the understanding of students' perceptions of technology integration for group learning in low- and high-embodied activities"
}
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