Journal article Open Access

Assessing the emotional impact of Virtual Reality-based teacher training

Stavroulia Kalliopi Evangelia; Christofi Maria; Baka Evangelia; Michael-Grigoriou Despina; Magnenat-Thalmann Nadia; Lanitis Andreas


MARC21 XML Export

<?xml version='1.0' encoding='UTF-8'?>
<record xmlns="http://www.loc.gov/MARC21/slim">
  <leader>00000nam##2200000uu#4500</leader>
  <datafield tag="041" ind1=" " ind2=" ">
    <subfield code="a">eng</subfield>
  </datafield>
  <datafield tag="653" ind1=" " ind2=" ">
    <subfield code="a">Virtual Reality</subfield>
  </datafield>
  <datafield tag="653" ind1=" " ind2=" ">
    <subfield code="a">teacher training</subfield>
  </datafield>
  <datafield tag="653" ind1=" " ind2=" ">
    <subfield code="a">emotions, moods</subfield>
  </datafield>
  <datafield tag="653" ind1=" " ind2=" ">
    <subfield code="a">teacher competencies</subfield>
  </datafield>
  <datafield tag="653" ind1=" " ind2=" ">
    <subfield code="a">substance use</subfield>
  </datafield>
  <controlfield tag="005">20200120150703.0</controlfield>
  <datafield tag="500" ind1=" " ind2=" ">
    <subfield code="a">This work has been partly supported by the project that has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 739578 (RISE – Call: H2020-WIDESPREAD-01-2016-2017-TeamingPhase2) and the Government of the Republic of Cyprus through the Directorate General for European Programmes, Coordination and Development.</subfield>
  </datafield>
  <controlfield tag="001">3522889</controlfield>
  <datafield tag="700" ind1=" " ind2=" ">
    <subfield code="u">Cyprus University of Technology, Lemesos, Cyprus</subfield>
    <subfield code="0">(orcid)0000-0002-0948-5089</subfield>
    <subfield code="a">Christofi Maria</subfield>
  </datafield>
  <datafield tag="700" ind1=" " ind2=" ">
    <subfield code="u">Cyprus University of Technology, Lemesos, Cyprus</subfield>
    <subfield code="a">Baka Evangelia</subfield>
  </datafield>
  <datafield tag="700" ind1=" " ind2=" ">
    <subfield code="u">Cyprus University of Technology, Lemesos, Cyprus and RISE Research Centre on Interactive Media, Smart Systems and Emerging Technologies, Nicosia, Cyprus</subfield>
    <subfield code="0">(orcid)0000-0003-0824-7684</subfield>
    <subfield code="a">Michael-Grigoriou Despina</subfield>
  </datafield>
  <datafield tag="700" ind1=" " ind2=" ">
    <subfield code="u">Universite de Geneve, Geneva, Switzerland</subfield>
    <subfield code="0">(orcid)0000-0002-1459-5960</subfield>
    <subfield code="a">Magnenat-Thalmann Nadia</subfield>
  </datafield>
  <datafield tag="700" ind1=" " ind2=" ">
    <subfield code="u">Cyprus University of Technology, Lemesos, Cyprus and RISE Research Centre on Interactive Media, Smart Systems and Emerging Technologies, Nicosia, Cyprus</subfield>
    <subfield code="0">(orcid)0000-0001-6841-8065</subfield>
    <subfield code="a">Lanitis Andreas</subfield>
  </datafield>
  <datafield tag="856" ind1="4" ind2=" ">
    <subfield code="s">1009708</subfield>
    <subfield code="z">md5:af7e85ef11cf53e892348b2dee9cf3bf</subfield>
    <subfield code="u">https://zenodo.org/record/3522889/files/IJILT2019-Stavroulia.pdf</subfield>
  </datafield>
  <datafield tag="542" ind1=" " ind2=" ">
    <subfield code="l">open</subfield>
  </datafield>
  <datafield tag="260" ind1=" " ind2=" ">
    <subfield code="c">2019-06-03</subfield>
  </datafield>
  <datafield tag="909" ind1="C" ind2="O">
    <subfield code="p">openaire</subfield>
    <subfield code="p">user-rise-teaming-cyprus</subfield>
    <subfield code="o">oai:zenodo.org:3522889</subfield>
  </datafield>
  <datafield tag="909" ind1="C" ind2="4">
    <subfield code="c">192-217</subfield>
    <subfield code="n">3</subfield>
    <subfield code="p">International Journal of Information and Learning Technology</subfield>
    <subfield code="v">36</subfield>
  </datafield>
  <datafield tag="100" ind1=" " ind2=" ">
    <subfield code="u">Cyprus University of Technology, Lemesos, Cyprus</subfield>
    <subfield code="0">(orcid)0000-0002-7326-8767</subfield>
    <subfield code="a">Stavroulia Kalliopi Evangelia</subfield>
  </datafield>
  <datafield tag="245" ind1=" " ind2=" ">
    <subfield code="a">Assessing the emotional impact of Virtual Reality-based teacher training</subfield>
  </datafield>
  <datafield tag="980" ind1=" " ind2=" ">
    <subfield code="a">user-rise-teaming-cyprus</subfield>
  </datafield>
  <datafield tag="536" ind1=" " ind2=" ">
    <subfield code="c">692058</subfield>
    <subfield code="a">Network for sOcial compuTing REsearch (NOTRE)</subfield>
  </datafield>
  <datafield tag="536" ind1=" " ind2=" ">
    <subfield code="c">739578</subfield>
    <subfield code="a">Research Center on Interactive Media, Smart System and Emerging Technologies</subfield>
  </datafield>
  <datafield tag="540" ind1=" " ind2=" ">
    <subfield code="u">http://creativecommons.org/licenses/by-nc-nd/4.0/legalcode</subfield>
    <subfield code="a">Creative Commons Attribution Non Commercial No Derivatives 4.0 International</subfield>
  </datafield>
  <datafield tag="650" ind1="1" ind2="7">
    <subfield code="a">cc-by</subfield>
    <subfield code="2">opendefinition.org</subfield>
  </datafield>
  <datafield tag="520" ind1=" " ind2=" ">
    <subfield code="a">&lt;p&gt;This paper proposes the use of a Virtual Reality (VR) based approach to improve teacher education and life-long professional development. Through constant training in real-life based situations but within a safe three-dimensional virtual school environment, teachers are given the opportunity to experience and learn how to react to different types of incidents that may take place in a school environment. The current paper presents the design cycle that was followed for the implementation of the VR teacher training system. The effectiveness of the proposed approach is demonstrated with a case study that aimed to promote teachers&amp;rsquo; understanding of student&amp;rsquo;s problematic situations related to substance use. As part of the experimental investigation the impact of the VR system on participants&amp;rsquo; emotions and mood states is evaluated through EEG measurements, heart rate recordings and self-reported data. Results indicate significant changes to participant&amp;rsquo;s negative emotional and mood states, suggesting that the scenario and the VR experience had a strong impact on them.&lt;/p&gt;</subfield>
  </datafield>
  <datafield tag="773" ind1=" " ind2=" ">
    <subfield code="n">doi</subfield>
    <subfield code="i">isVersionOf</subfield>
    <subfield code="a">10.5281/zenodo.3522888</subfield>
  </datafield>
  <datafield tag="024" ind1=" " ind2=" ">
    <subfield code="a">10.5281/zenodo.3522889</subfield>
    <subfield code="2">doi</subfield>
  </datafield>
  <datafield tag="980" ind1=" " ind2=" ">
    <subfield code="a">publication</subfield>
    <subfield code="b">article</subfield>
  </datafield>
</record>
13
7
views
downloads
All versions This version
Views 1313
Downloads 77
Data volume 7.1 MB7.1 MB
Unique views 1313
Unique downloads 77

Share

Cite as