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Assessing the emotional impact of Virtual Reality-based teacher training

Stavroulia Kalliopi Evangelia; Christofi Maria; Baka Evangelia; Michael-Grigoriou Despina; Magnenat-Thalmann Nadia; Lanitis Andreas


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  <identifier identifierType="DOI">10.5281/zenodo.3522889</identifier>
  <creators>
    <creator>
      <creatorName>Stavroulia Kalliopi Evangelia</creatorName>
      <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="http://orcid.org/">0000-0002-7326-8767</nameIdentifier>
      <affiliation>Cyprus University of Technology, Lemesos, Cyprus</affiliation>
    </creator>
    <creator>
      <creatorName>Christofi Maria</creatorName>
      <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="http://orcid.org/">0000-0002-0948-5089</nameIdentifier>
      <affiliation>Cyprus University of Technology, Lemesos, Cyprus</affiliation>
    </creator>
    <creator>
      <creatorName>Baka Evangelia</creatorName>
      <affiliation>Cyprus University of Technology, Lemesos, Cyprus</affiliation>
    </creator>
    <creator>
      <creatorName>Michael-Grigoriou Despina</creatorName>
      <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="http://orcid.org/">0000-0003-0824-7684</nameIdentifier>
      <affiliation>Cyprus University of Technology, Lemesos, Cyprus and RISE Research Centre on Interactive Media, Smart Systems and Emerging Technologies, Nicosia, Cyprus</affiliation>
    </creator>
    <creator>
      <creatorName>Magnenat-Thalmann Nadia</creatorName>
      <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="http://orcid.org/">0000-0002-1459-5960</nameIdentifier>
      <affiliation>Universite de Geneve, Geneva, Switzerland</affiliation>
    </creator>
    <creator>
      <creatorName>Lanitis Andreas</creatorName>
      <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="http://orcid.org/">0000-0001-6841-8065</nameIdentifier>
      <affiliation>Cyprus University of Technology, Lemesos, Cyprus and RISE Research Centre on Interactive Media, Smart Systems and Emerging Technologies, Nicosia, Cyprus</affiliation>
    </creator>
  </creators>
  <titles>
    <title>Assessing the emotional impact of Virtual Reality-based teacher training</title>
  </titles>
  <publisher>Zenodo</publisher>
  <publicationYear>2019</publicationYear>
  <subjects>
    <subject>Virtual Reality</subject>
    <subject>teacher training</subject>
    <subject>emotions, moods</subject>
    <subject>teacher competencies</subject>
    <subject>substance use</subject>
  </subjects>
  <dates>
    <date dateType="Issued">2019-06-03</date>
  </dates>
  <language>en</language>
  <resourceType resourceTypeGeneral="Text">Journal article</resourceType>
  <alternateIdentifiers>
    <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/3522889</alternateIdentifier>
  </alternateIdentifiers>
  <relatedIdentifiers>
    <relatedIdentifier relatedIdentifierType="DOI" relationType="IsVersionOf">10.5281/zenodo.3522888</relatedIdentifier>
    <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf">https://zenodo.org/communities/rise-teaming-cyprus</relatedIdentifier>
  </relatedIdentifiers>
  <version>Accepted pre-print</version>
  <rightsList>
    <rights rightsURI="https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode">Creative Commons Attribution Non Commercial No Derivatives 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
  </rightsList>
  <descriptions>
    <description descriptionType="Abstract">&lt;p&gt;This paper proposes the use of a Virtual Reality (VR) based approach to improve teacher education and life-long professional development. Through constant training in real-life based situations but within a safe three-dimensional virtual school environment, teachers are given the opportunity to experience and learn how to react to different types of incidents that may take place in a school environment. The current paper presents the design cycle that was followed for the implementation of the VR teacher training system. The effectiveness of the proposed approach is demonstrated with a case study that aimed to promote teachers&amp;rsquo; understanding of student&amp;rsquo;s problematic situations related to substance use. As part of the experimental investigation the impact of the VR system on participants&amp;rsquo; emotions and mood states is evaluated through EEG measurements, heart rate recordings and self-reported data. Results indicate significant changes to participant&amp;rsquo;s negative emotional and mood states, suggesting that the scenario and the VR experience had a strong impact on them.&lt;/p&gt;</description>
    <description descriptionType="Other">This work has been partly supported by the project that has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 739578 (RISE – Call: H2020-WIDESPREAD-01-2016-2017-TeamingPhase2) and the Government of the Republic of Cyprus through the Directorate General for European Programmes, Coordination and Development.</description>
  </descriptions>
  <fundingReferences>
    <fundingReference>
      <funderName>European Commission</funderName>
      <funderIdentifier funderIdentifierType="Crossref Funder ID">10.13039/501100000780</funderIdentifier>
      <awardNumber awardURI="info:eu-repo/grantAgreement/EC/H2020/692058/">692058</awardNumber>
      <awardTitle>Network for sOcial compuTing REsearch (NOTRE)</awardTitle>
    </fundingReference>
    <fundingReference>
      <funderName>European Commission</funderName>
      <funderIdentifier funderIdentifierType="Crossref Funder ID">10.13039/501100000780</funderIdentifier>
      <awardNumber awardURI="info:eu-repo/grantAgreement/EC/H2020/739578/">739578</awardNumber>
      <awardTitle>Research Center on Interactive Media, Smart System and Emerging Technologies</awardTitle>
    </fundingReference>
  </fundingReferences>
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