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Assessing the emotional impact of Virtual Reality-based teacher training

Stavroulia Kalliopi Evangelia; Christofi Maria; Baka Evangelia; Michael-Grigoriou Despina; Magnenat-Thalmann Nadia; Lanitis Andreas


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  <identifier identifierType="DOI">10.5281/zenodo.3522889</identifier>
  <creators>
    <creator>
      <creatorName>Stavroulia Kalliopi Evangelia</creatorName>
      <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="http://orcid.org/">0000-0002-7326-8767</nameIdentifier>
      <affiliation>Cyprus University of Technology, Lemesos, Cyprus</affiliation>
    </creator>
    <creator>
      <creatorName>Christofi Maria</creatorName>
      <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="http://orcid.org/">0000-0002-0948-5089</nameIdentifier>
      <affiliation>Cyprus University of Technology, Lemesos, Cyprus</affiliation>
    </creator>
    <creator>
      <creatorName>Baka Evangelia</creatorName>
      <affiliation>Cyprus University of Technology, Lemesos, Cyprus</affiliation>
    </creator>
    <creator>
      <creatorName>Michael-Grigoriou Despina</creatorName>
      <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="http://orcid.org/">0000-0003-0824-7684</nameIdentifier>
      <affiliation>Cyprus University of Technology, Lemesos, Cyprus and RISE Research Centre on Interactive Media, Smart Systems and Emerging Technologies, Nicosia, Cyprus</affiliation>
    </creator>
    <creator>
      <creatorName>Magnenat-Thalmann Nadia</creatorName>
      <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="http://orcid.org/">0000-0002-1459-5960</nameIdentifier>
      <affiliation>Universite de Geneve, Geneva, Switzerland</affiliation>
    </creator>
    <creator>
      <creatorName>Lanitis Andreas</creatorName>
      <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="http://orcid.org/">0000-0001-6841-8065</nameIdentifier>
      <affiliation>Cyprus University of Technology, Lemesos, Cyprus and RISE Research Centre on Interactive Media, Smart Systems and Emerging Technologies, Nicosia, Cyprus</affiliation>
    </creator>
  </creators>
  <titles>
    <title>Assessing the emotional impact of Virtual Reality-based teacher training</title>
  </titles>
  <publisher>Zenodo</publisher>
  <publicationYear>2019</publicationYear>
  <subjects>
    <subject>Virtual Reality</subject>
    <subject>teacher training</subject>
    <subject>emotions, moods</subject>
    <subject>teacher competencies</subject>
    <subject>substance use</subject>
  </subjects>
  <dates>
    <date dateType="Issued">2019-06-03</date>
  </dates>
  <language>en</language>
  <resourceType resourceTypeGeneral="Text">Journal article</resourceType>
  <alternateIdentifiers>
    <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/3522889</alternateIdentifier>
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    <relatedIdentifier relatedIdentifierType="DOI" relationType="IsVersionOf">10.5281/zenodo.3522888</relatedIdentifier>
    <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf">https://zenodo.org/communities/rise-teaming-cyprus</relatedIdentifier>
  </relatedIdentifiers>
  <version>Accepted pre-print</version>
  <rightsList>
    <rights rightsURI="https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode">Creative Commons Attribution Non Commercial No Derivatives 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
  </rightsList>
  <descriptions>
    <description descriptionType="Abstract">&lt;p&gt;This paper proposes the use of a Virtual Reality (VR) based approach to improve teacher education and life-long professional development. Through constant training in real-life based situations but within a safe three-dimensional virtual school environment, teachers are given the opportunity to experience and learn how to react to different types of incidents that may take place in a school environment. The current paper presents the design cycle that was followed for the implementation of the VR teacher training system. The effectiveness of the proposed approach is demonstrated with a case study that aimed to promote teachers&amp;rsquo; understanding of student&amp;rsquo;s problematic situations related to substance use. As part of the experimental investigation the impact of the VR system on participants&amp;rsquo; emotions and mood states is evaluated through EEG measurements, heart rate recordings and self-reported data. Results indicate significant changes to participant&amp;rsquo;s negative emotional and mood states, suggesting that the scenario and the VR experience had a strong impact on them.&lt;/p&gt;</description>
    <description descriptionType="Other">This work has received funding from the European Union's Horizon 2020 Research and Innovation Programme under Grant Agreement No 739578 and under Grant Agreement No 692058 and the Government of the Republic of Cyprus through the Directorate General for European Programmes, Coordination and Development.</description>
  </descriptions>
  <fundingReferences>
    <fundingReference>
      <funderName>European Commission</funderName>
      <funderIdentifier funderIdentifierType="Crossref Funder ID">10.13039/501100000780</funderIdentifier>
      <awardNumber awardURI="info:eu-repo/grantAgreement/EC/H2020/692058/">692058</awardNumber>
      <awardTitle>Network for sOcial compuTing REsearch (NOTRE)</awardTitle>
    </fundingReference>
    <fundingReference>
      <funderName>European Commission</funderName>
      <funderIdentifier funderIdentifierType="Crossref Funder ID">10.13039/501100000780</funderIdentifier>
      <awardNumber awardURI="info:eu-repo/grantAgreement/EC/H2020/739578/">739578</awardNumber>
      <awardTitle>Research Center on Interactive Media, Smart System and Emerging Technologies</awardTitle>
    </fundingReference>
  </fundingReferences>
</resource>
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