Conference paper Embargoed Access

Virtual Reality-Based Simulation of Age-Related Visual Deficiencies: Implementation and Evaluation in the Design Process

Zavlanou Christina; Lanitis Andreas


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    <subfield code="a">eng</subfield>
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    <subfield code="a">Virtual reality</subfield>
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    <subfield code="a">Simulation</subfield>
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    <subfield code="a">Elderly-friendly design</subfield>
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    <subfield code="a">This work has been partly supported by the project that has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 739578 (RISE – Call: H2020-WIDESPREAD-01-2016-2017-TeamingPhase2) and the Government of the Republic of Cyprus through the Directorate General for European Programmes, Coordination and Development.</subfield>
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    <subfield code="d">22-24 August 22-24, 2019</subfield>
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    <subfield code="a">Human Interaction and Emerging Technologies</subfield>
    <subfield code="c">Nice, France</subfield>
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    <subfield code="u">Visual Media Computing Lab, Department of Multimedia and Graphic Arts, Cyprus University of Technology, Limassol, Cyprus and Research Centre on Interactive Media, Smart systems and Emerging Technologies, Nicosia, Cyprus</subfield>
    <subfield code="0">(orcid)0000-0001-6841-8065</subfield>
    <subfield code="a">Lanitis Andreas</subfield>
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    <subfield code="u">Visual Media Computing Lab, Department of Multimedia and Graphic Arts, Cyprus University of Technology, Limassol, Cyprus</subfield>
    <subfield code="0">(orcid)0000-0001-8107-1932</subfield>
    <subfield code="a">Zavlanou Christina</subfield>
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    <subfield code="a">Virtual Reality-Based Simulation of Age-Related Visual Deficiencies: Implementation and Evaluation in the Design Process</subfield>
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    <subfield code="a">&lt;p&gt;Age-related changes significantly affect elderly users&amp;rsquo; interaction with specific products and services. Nevertheless, the challenges experienced by elderly users are difficult to be perceived and understood, especially by younger people. Inspired by the concept of aging suits, we propose a Virtual Reality-based approach, where age-related visual impairments are simulated in virtual environments. The aim is to provide an approximation of the experience of viewing and interacting with a product, from the perspective of elderly per-sons with specific age-related visual problems. The effectiveness of the pro-posed approach is examined through an experiment involving package design evaluation. The experimental results demonstrate that Virtual Reality can play an important role on understanding the challenges that elderly users face, thus support the design of elderly-friendly products.&lt;/p&gt;</subfield>
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    <subfield code="a">10.1007/978-3-030-25629-6_41</subfield>
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