3282418
doi
10.5281/zenodo.3282418
oai:zenodo.org:3282418
user-studiahumanitatis
Garrido Sacán, Johanna Elizabeth
Universidad Nacional de Educación, UNAE, Ecuador
Pillajo Tufiño, Mariela Alexandra
Universidad Nacional de Educación, UNAE, Ecuador
Perspectives of university students in the use of gamification strategies
Simba Paucar, Sandra Lucía
Escuela Fiscal Mixta "Aviación del Ejército". Ministerio de Educación, Ecuador
issn:2386-3994
info:eu-repo/semantics/openAccess
Creative Commons Attribution 4.0 International
https://creativecommons.org/licenses/by/4.0/legalcode
higher education
ludification
motivation
collaborative learning
<p>The present research focuses on the application of gamification strategies in the Moodle virtual platform, with university students. When implementing gamification strategies, the classes are more interactive, it delves into essential topics and practical exercises are carried out, according to those experienced in the daily life of the teaching-learning processes.</p>
<p>This study focused on a descriptive investigation, with the objective of understanding the perceptions of university students in the use of gamified strategies, therefore, a semi-structured questionnaire was applied. The results show the importance of gamifying the classes in the university educational environment, allowing the learning of educational contents through game mechanics.</p>
Zenodo
2019-06-30
info:eu-repo/semantics/article
3282417
user-studiahumanitatis
1579541369.430038
324930
md5:d36ceaa0514b17070a18e6231c8ffcae
https://zenodo.org/records/3282418/files/paper12.pdf
public
2386-3994
Is cited by
issn
10.5281/zenodo.3282417
isVersionOf
doi
Analysis. Claves de Pensamiento Contemporáneo
22
59-64
2019-06-30