Journal article Open Access

Perspectives of university students in the use of gamification strategies

Simba Paucar, Sandra Lucía; Garrido Sacán, Johanna Elizabeth; Pillajo Tufiño, Mariela Alexandra

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<oai_dc:dc xmlns:dc="" xmlns:oai_dc="" xmlns:xsi="" xsi:schemaLocation="">
  <dc:creator>Simba Paucar, Sandra Lucía</dc:creator>
  <dc:creator>Garrido Sacán, Johanna Elizabeth</dc:creator>
  <dc:creator>Pillajo Tufiño, Mariela Alexandra</dc:creator>
  <dc:description>The present research focuses on the application of gamification strategies in the Moodle virtual platform, with university students. When implementing gamification strategies, the classes are more interactive, it delves into essential topics and practical exercises are carried out, according to those experienced in the daily life of the teaching-learning processes.

This study focused on a descriptive investigation, with the objective of understanding the perceptions of university students in the use of gamified strategies, therefore, a semi-structured questionnaire was applied. The results show the importance of gamifying the classes in the university educational environment, allowing the learning of educational contents through game mechanics.</dc:description>
  <dc:source>Analysis. Claves de Pensamiento Contemporáneo 22 59-64</dc:source>
  <dc:subject>higher education</dc:subject>
  <dc:subject>collaborative learning</dc:subject>
  <dc:title>Perspectives of university students in the use of gamification strategies</dc:title>
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