Journal article Open Access

Perspectives of university students in the use of gamification strategies

Simba Paucar, Sandra Lucía; Garrido Sacán, Johanna Elizabeth; Pillajo Tufiño, Mariela Alexandra


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  <identifier identifierType="DOI">10.5281/zenodo.3282418</identifier>
  <creators>
    <creator>
      <creatorName>Simba Paucar, Sandra Lucía</creatorName>
      <givenName>Sandra Lucía</givenName>
      <familyName>Simba Paucar</familyName>
      <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="http://orcid.org/">0000-0002-6005-5252</nameIdentifier>
      <affiliation>Escuela Fiscal Mixta "Aviación del Ejército". Ministerio de Educación, Ecuador</affiliation>
    </creator>
    <creator>
      <creatorName>Garrido Sacán, Johanna Elizabeth</creatorName>
      <givenName>Johanna Elizabeth</givenName>
      <familyName>Garrido Sacán</familyName>
      <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="http://orcid.org/">0000-0003-2245-0873</nameIdentifier>
      <affiliation>Universidad Nacional de Educación, UNAE, Ecuador</affiliation>
    </creator>
    <creator>
      <creatorName>Pillajo Tufiño, Mariela Alexandra</creatorName>
      <givenName>Mariela Alexandra</givenName>
      <familyName>Pillajo Tufiño</familyName>
      <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="http://orcid.org/">0000-0001-5509-2940</nameIdentifier>
      <affiliation>Universidad Nacional de Educación, UNAE, Ecuador</affiliation>
    </creator>
  </creators>
  <titles>
    <title>Perspectives of university students in the use of gamification strategies</title>
  </titles>
  <publisher>Zenodo</publisher>
  <publicationYear>2019</publicationYear>
  <subjects>
    <subject>higher education</subject>
    <subject>ludification</subject>
    <subject>motivation</subject>
    <subject>collaborative learning</subject>
  </subjects>
  <dates>
    <date dateType="Issued">2019-06-30</date>
  </dates>
  <language>es</language>
  <resourceType resourceTypeGeneral="Text">Journal article</resourceType>
  <alternateIdentifiers>
    <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/3282418</alternateIdentifier>
  </alternateIdentifiers>
  <relatedIdentifiers>
    <relatedIdentifier relatedIdentifierType="ISSN" relationType="IsCitedBy">2386-3994</relatedIdentifier>
    <relatedIdentifier relatedIdentifierType="DOI" relationType="IsVersionOf">10.5281/zenodo.3282417</relatedIdentifier>
    <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf">https://zenodo.org/communities/studiahumanitatis</relatedIdentifier>
  </relatedIdentifiers>
  <rightsList>
    <rights rightsURI="http://creativecommons.org/licenses/by/4.0/legalcode">Creative Commons Attribution 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
  </rightsList>
  <descriptions>
    <description descriptionType="Abstract">&lt;p&gt;The present research focuses on the application of gamification strategies in the Moodle virtual platform, with university students. When implementing gamification strategies, the classes are more interactive, it delves into essential topics and practical exercises are carried out, according to those experienced in the daily life of the teaching-learning processes.&lt;/p&gt;

&lt;p&gt;This study focused on a descriptive investigation, with the objective of understanding the perceptions of university students in the use of gamified strategies, therefore, a semi-structured questionnaire was applied. The results show the importance of gamifying the classes in the university educational environment, allowing the learning of educational contents through game mechanics.&lt;/p&gt;</description>
  </descriptions>
</resource>
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