Journal article Open Access
Video games are increasingly used as educational resources in today’s classrooms. In that sense, this paper shows a systematic review of game-based learning in Secondary Education to know the results of its implementation in this educational level. In total, 951 articles were found in repositories and 23 papers were included applying the inclusion and exclusion criteria. From a pedagogical point of view, most video games used in the studies are designed for learning, not for entertainment. The most used and most effective type of games are ‘animated tutorial’, ‘simulation’, ‘puzzle’, ‘role-playing’ and ‘strategy’.