10.1145/3323335
https://zenodo.org/records/3254419
oai:zenodo.org:3254419
El Raheb, Katerina
Katerina
El Raheb
Athena RC
Stergiou, Marina
Marina
Stergiou
Athena RC
Stergiou, Marina
Marina
Stergiou
Athena RC
Katifori, Akrivi
Akrivi
Katifori
Athena RC
Ioannidis, Yannis
Yannis
Ioannidis
Athena RC
Dance Interactive Learning Systems: A Study on Interaction Workflow and Teaching Approaches
Zenodo
2019
Design, Performance, Education
Design, Performance, Education
Design, Performance, Education
Dance Education
Learning
Interactive Experiences
Virtual Reality
Movement Analysis
Visualizations
2019-06-01
eng
https://zenodo.org/communities/wholodance_eu
https://zenodo.org/communities/eu
Creative Commons Attribution 4.0 International
Motion Capture and whole-body interaction technologies have been experimentally proven to contribute to the enhancement of dance learning and to the investigation of bodily knowledge, innovating at the same time the practice of dance. Designing and implementing a dance interactive learning system with the aim to achieve effective, enjoyable and meaningful educational experiences is, however, a highly demanding interdisciplinary and complex problem. In this work we examine the interactive dance training systems that are described in the recent bibliography, proposing a framework of the most important design parameters, which we present along with particular examples of implementations. We discuss the way that the different phases of a common workflow are designed and implemented in these systems, examining aspects such as the visualization of feedback to the learner, the movement qualities involved, the technological approaches used as well as the general context of use and learning approaches. Our aim is to identify common patterns and areas that require further research and development towards creating more effective and meaningful digital dance learning tools.
European Commission
10.13039/501100000780
688865
Whole-Body Interaction Learning for Dance Education