Journal article Open Access
El Raheb, Katerina; Stergiou, Marina; Stergiou, Marina; Katifori, Akrivi; Ioannidis, Yannis
Motion Capture and whole-body interaction technologies have been experimentally proven to contribute to the enhancement of dance learning and to the investigation of bodily knowledge, innovating at the same time the practice of dance. Designing and implementing a dance interactive learning system with the aim to achieve effective, enjoyable and meaningful educational experiences is, however, a highly demanding interdisciplinary and complex problem. In this work we examine the interactive dance training systems that are described in the recent bibliography, proposing a framework of the most important design parameters, which we present along with particular examples of implementations. We discuss the way that the different phases of a common workflow are designed and implemented in these systems, examining aspects such as the visualization of feedback to the learner, the movement qualities involved, the technological approaches used as well as the general context of use and learning approaches. Our aim is to identify common patterns and areas that require further research and development towards creating more effective and meaningful digital dance learning tools.
Zenodo_Dance Interactive Learning Systems- A Study on Interaction Workflow and Teaching Approaches.pdf