Journal article Open Access

'The Dream of an Island': Dear Esther and the Digital Sublime

O'Sullivan, James

MARC21 XML Export

<?xml version='1.0' encoding='UTF-8'?>
<record xmlns="">
  <datafield tag="041" ind1=" " ind2=" ">
    <subfield code="a">eng</subfield>
  <datafield tag="653" ind1=" " ind2=" ">
    <subfield code="a">Electronic Literature, Literary Games, Dear Esther, Digital Humanities, Digital Sublime</subfield>
  <controlfield tag="005">20200120170501.0</controlfield>
  <controlfield tag="001">3235648</controlfield>
  <datafield tag="856" ind1="4" ind2=" ">
    <subfield code="s">1072591</subfield>
    <subfield code="z">md5:c54482ed093de62bc84332ee7205c1e3</subfield>
    <subfield code="u"> - The Dream of an Island.pdf</subfield>
  <datafield tag="542" ind1=" " ind2=" ">
    <subfield code="l">open</subfield>
  <datafield tag="260" ind1=" " ind2=" ">
    <subfield code="c">2017-12-14</subfield>
  <datafield tag="909" ind1="C" ind2="O">
    <subfield code="p">openaire</subfield>
    <subfield code="o"></subfield>
  <datafield tag="909" ind1="C" ind2="4">
    <subfield code="c">313-326</subfield>
    <subfield code="v">29</subfield>
    <subfield code="p">Paradoxa</subfield>
  <datafield tag="100" ind1=" " ind2=" ">
    <subfield code="u">University College Cork</subfield>
    <subfield code="0">(orcid)0000-0002-4214-9933</subfield>
    <subfield code="a">O'Sullivan, James</subfield>
  <datafield tag="245" ind1=" " ind2=" ">
    <subfield code="a">'The Dream of an Island': Dear Esther and the Digital Sublime</subfield>
  <datafield tag="540" ind1=" " ind2=" ">
    <subfield code="u"></subfield>
    <subfield code="a">Creative Commons Attribution 4.0 International</subfield>
  <datafield tag="650" ind1="1" ind2="7">
    <subfield code="a">cc-by</subfield>
    <subfield code="2"></subfield>
  <datafield tag="520" ind1=" " ind2=" ">
    <subfield code="a">&lt;p&gt;Kant remarks that beauty &amp;ldquo;is what pleases in the mere judgment (and there not by the medium of sensation in accordance with a concept of understanding),&amp;rdquo; and the sublime &amp;ldquo;pleases immediately through its opposition to the interest of sense&amp;rdquo;. Lyotard&amp;rsquo;s position is such that the sublime, as construed by Burke and Kant, &amp;ldquo;outlined a world of possibilities for artistic experiments in which the avant-gardes would later trace out their paths&amp;rdquo;. It is within this framework&amp;mdash;the established connection between the sublime and the avant-garde&amp;mdash;that I will situate my argument that electronic literature and literary games avail of an aesthetic of the sublime.&lt;/p&gt;</subfield>
  <datafield tag="773" ind1=" " ind2=" ">
    <subfield code="n">doi</subfield>
    <subfield code="i">isVersionOf</subfield>
    <subfield code="a">10.5281/zenodo.3235647</subfield>
  <datafield tag="024" ind1=" " ind2=" ">
    <subfield code="a">10.5281/zenodo.3235648</subfield>
    <subfield code="2">doi</subfield>
  <datafield tag="980" ind1=" " ind2=" ">
    <subfield code="a">publication</subfield>
    <subfield code="b">article</subfield>
All versions This version
Views 3838
Downloads 3030
Data volume 32.2 MB32.2 MB
Unique views 3737
Unique downloads 3030


Cite as