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'The Dream of an Island': Dear Esther and the Digital Sublime

O'Sullivan, James

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<oai_dc:dc xmlns:dc="" xmlns:oai_dc="" xmlns:xsi="" xsi:schemaLocation="">
  <dc:creator>O'Sullivan, James</dc:creator>
  <dc:description>Kant remarks that beauty “is what pleases in the mere judgment (and there not by the medium of sensation in accordance with a concept of understanding),” and the sublime “pleases immediately through its opposition to the interest of sense”. Lyotard’s position is such that the sublime, as construed by Burke and Kant, “outlined a world of possibilities for artistic experiments in which the avant-gardes would later trace out their paths”. It is within this framework—the established connection between the sublime and the avant-garde—that I will situate my argument that electronic literature and literary games avail of an aesthetic of the sublime.</dc:description>
  <dc:source>Paradoxa 29 313-326</dc:source>
  <dc:subject>Electronic Literature, Literary Games, Dear Esther, Digital Humanities, Digital Sublime</dc:subject>
  <dc:title>'The Dream of an Island': Dear Esther and the Digital Sublime</dc:title>
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