Journal article Open Access

'The Dream of an Island': Dear Esther and the Digital Sublime

O'Sullivan, James


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  "inLanguage": {
    "alternateName": "eng", 
    "@type": "Language", 
    "name": "English"
  }, 
  "description": "<p>Kant remarks that beauty &ldquo;is what pleases in the mere judgment (and there not by the medium of sensation in accordance with a concept of understanding),&rdquo; and the sublime &ldquo;pleases immediately through its opposition to the interest of sense&rdquo;. Lyotard&rsquo;s position is such that the sublime, as construed by Burke and Kant, &ldquo;outlined a world of possibilities for artistic experiments in which the avant-gardes would later trace out their paths&rdquo;. It is within this framework&mdash;the established connection between the sublime and the avant-garde&mdash;that I will situate my argument that electronic literature and literary games avail of an aesthetic of the sublime.</p>", 
  "license": "https://creativecommons.org/licenses/by/4.0/legalcode", 
  "creator": [
    {
      "affiliation": "University College Cork", 
      "@id": "https://orcid.org/0000-0002-4214-9933", 
      "@type": "Person", 
      "name": "O'Sullivan, James"
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  ], 
  "headline": "'The Dream of an Island': Dear Esther and the Digital Sublime", 
  "image": "https://zenodo.org/static/img/logos/zenodo-gradient-round.svg", 
  "datePublished": "2017-12-14", 
  "url": "https://zenodo.org/record/3235648", 
  "keywords": [
    "Electronic Literature, Literary Games, Dear Esther, Digital Humanities, Digital Sublime"
  ], 
  "@context": "https://schema.org/", 
  "identifier": "https://doi.org/10.5281/zenodo.3235648", 
  "@id": "https://doi.org/10.5281/zenodo.3235648", 
  "@type": "ScholarlyArticle", 
  "name": "'The Dream of an Island': Dear Esther and the Digital Sublime"
}
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