Journal article Open Access

'The Dream of an Island': Dear Esther and the Digital Sublime

O'Sullivan, James


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  <identifier identifierType="DOI">10.5281/zenodo.3235648</identifier>
  <creators>
    <creator>
      <creatorName>O'Sullivan, James</creatorName>
      <givenName>James</givenName>
      <familyName>O'Sullivan</familyName>
      <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="http://orcid.org/">0000-0002-4214-9933</nameIdentifier>
      <affiliation>University College Cork</affiliation>
    </creator>
  </creators>
  <titles>
    <title>'The Dream of an Island': Dear Esther and the Digital Sublime</title>
  </titles>
  <publisher>Zenodo</publisher>
  <publicationYear>2017</publicationYear>
  <subjects>
    <subject>Electronic Literature, Literary Games, Dear Esther, Digital Humanities, Digital Sublime</subject>
  </subjects>
  <dates>
    <date dateType="Issued">2017-12-14</date>
  </dates>
  <language>en</language>
  <resourceType resourceTypeGeneral="Text">Journal article</resourceType>
  <alternateIdentifiers>
    <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/3235648</alternateIdentifier>
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    <relatedIdentifier relatedIdentifierType="DOI" relationType="IsVersionOf">10.5281/zenodo.3235647</relatedIdentifier>
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  <rightsList>
    <rights rightsURI="https://creativecommons.org/licenses/by/4.0/legalcode">Creative Commons Attribution 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
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  <descriptions>
    <description descriptionType="Abstract">&lt;p&gt;Kant remarks that beauty &amp;ldquo;is what pleases in the mere judgment (and there not by the medium of sensation in accordance with a concept of understanding),&amp;rdquo; and the sublime &amp;ldquo;pleases immediately through its opposition to the interest of sense&amp;rdquo;. Lyotard&amp;rsquo;s position is such that the sublime, as construed by Burke and Kant, &amp;ldquo;outlined a world of possibilities for artistic experiments in which the avant-gardes would later trace out their paths&amp;rdquo;. It is within this framework&amp;mdash;the established connection between the sublime and the avant-garde&amp;mdash;that I will situate my argument that electronic literature and literary games avail of an aesthetic of the sublime.&lt;/p&gt;</description>
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