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Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives

Maria Christofi; Evangelia Baka; Kalliopi Evangelia Stavroulia; Despina Michael-Grigoriou; Andreas Lanitis; Nadia Magnenat Thalmann


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{
  "inLanguage": {
    "alternateName": "eng", 
    "@type": "Language", 
    "name": "English"
  }, 
  "description": "<p>This paper studies the aspect of presence in a Virtual Reality (VR) environment that can be used for training purposes in the education sector and more specifically for teacher training and professional development. During the VR experience trainees<br>\nhad the chance to view the world from different perspectives through the eyes of different characters appearing in the scene.<br>\nThe experimental evaluation conducted aims to examine the effect of viewing the experience from different perspectives and<br>\nviewpoints in relation to the overall user experience and the level of presence achieved. To accomplish these objectives an<br>\nexperiment was performed investigating presence and the correlation between presence and different viewpoints/perspectives.<br>\nTo measure presence a combination of methods were used including two different questionnaires, the use of an eeg device,<br>\nEMOTIV EPOC+ and the analysis of heart rates. The results indicate that high levels of presence were recorded and that<br>\nincreased levels of presence are associated with viewing the VE from a student rather than a teacher perspective.</p>", 
  "license": "http://creativecommons.org/licenses/by-nc-nd/4.0/legalcode", 
  "creator": [
    {
      "affiliation": "Cyprus University of Technology, Cyprus", 
      "@id": "https://orcid.org/0000-0002-0948-5089", 
      "@type": "Person", 
      "name": "Maria Christofi"
    }, 
    {
      "affiliation": "University of Geneva, Switzerland", 
      "@type": "Person", 
      "name": "Evangelia Baka"
    }, 
    {
      "affiliation": "Cyprus University of Technology, Cyprus", 
      "@id": "https://orcid.org/0000-0002-7326-8767", 
      "@type": "Person", 
      "name": "Kalliopi Evangelia Stavroulia"
    }, 
    {
      "affiliation": "Cyprus University of Technology, Cyprus and Research Centre on Interactive Media Smart Systems and Emerging Technologies, Cyprus", 
      "@id": "https://orcid.org/0000-0003-0824-7684", 
      "@type": "Person", 
      "name": "Despina Michael-Grigoriou"
    }, 
    {
      "affiliation": "Cyprus University of Technology, Cyprus and Research Centre on Interactive Media Smart Systems and Emerging Technologies, Cyprus", 
      "@id": "https://orcid.org/0000-0001-6841-8065", 
      "@type": "Person", 
      "name": "Andreas Lanitis"
    }, 
    {
      "affiliation": "University of Geneva, Switzerland", 
      "@type": "Person", 
      "name": "Nadia Magnenat Thalmann"
    }
  ], 
  "headline": "Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives", 
  "image": "https://zenodo.org/static/img/logos/zenodo-gradient-round.svg", 
  "datePublished": "2018-12-31", 
  "url": "https://zenodo.org/record/2669117", 
  "version": "Accepted pre-print", 
  "keywords": [
    "Virtual reality", 
    "Virtual worlds training simulations"
  ], 
  "@context": "https://schema.org/", 
  "identifier": "https://doi.org/10.5281/zenodo.2669117", 
  "@id": "https://doi.org/10.5281/zenodo.2669117", 
  "@type": "ScholarlyArticle", 
  "name": "Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives"
}
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