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Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives

Maria Christofi; Evangelia Baka; Kalliopi Evangelia Stavroulia; Despina Michael-Grigoriou; Andreas Lanitis; Nadia Magnenat Thalmann


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    "title": "Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives", 
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    "notes": "This work has been partly supported by the project that has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 739578 (RISE \u2013 Call: H2020-WIDESPREAD-01-2016-2017-TeamingPhase2)  and the Government of the Republic of Cyprus through the Directorate General for European Programmes, Coordination and Development.\n\nDOI 10.2312/egve.20181329, Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives, Christofi, M., Baka, E., Stavroulia, K.E., Michael-Grigoriou, D., Lanitis, A. & Magnenat-Thalmann, ICAT-EGVE 2018 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Bruder, Gerd and Yoshimoto, Shunsuke and Cobb, Sue, 2018, pages 163-170, Copyright \u00a92018 The Eurographics Association, The Eurographics Association.", 
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    "references": [
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      "ON DRUG ABUSE N. I.: What are marijuana effects?, Feb 2018. URL: https://www.drugabuse. gov/publications/research-reports/marijuana/ what-are-marijuana-effects.", 
      "ROGERS S.: Why is presence important for virtual reality?, Nov 2017. URL: https://www.vrfocus.com/2017/11/ why-is-presence-important-for-virtual-reality/.", 
      "REGENBRECHT H. T., SCHUBERT T. W., FRIEDMANN F.: Measuring the sense of presence and its relations to fear of heights in virtual environments. International Journal of Human-Computer Interaction 10, 3 (1998), 233\u2013249.", 
      "STAVROULIA K. E., BAKA E., CHRISTOFI M., MICHAELGRIGORIOU D., MAGNENAT-THALMANN N., LANITIS A.: A virtual reality environment simulations drug use in schools: effect on emotions and mood states. In In The International Conference on Information Communication Technologies in Education (ICICTE 2018) Proceedings (2018), pp. 225\u2013234.", 
      "SHERIDAN T. B.: Further musings on the psychophysics of presence. Presence: Teleoperators & Virtual Environments 5, 2 (1996), 241\u2013 246.", 
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      "SLATER M., SANCHEZ-VIVES M. V.: Enhancing our lives with immersive virtual reality. Frontiers in Robotics and AI 3 (2016), 74.", 
      "SLATER M., USOH M.: Representations systems, perceptual position, and presence in immersive virtual environments. Presence: Teleoperators & Virtual Environments 2, 3 (1993), 221\u2013233.", 
      "SCHUEMIE M. J., VAN DER MAST C.: Presence: Interacting in virtual reality. In Proceedings, Twente Workshop on Language Technology (1999), vol. 15, pp. 213\u2013217.", 
      "SCHUEMIE M. J., VAN DER STRAATEN P., KRIJN M., VAN DER MAST C. A.: Research on presence in virtual reality: A survey. CyberPsychology & Behavior 4, 2 (2001), 183\u2013201.", 
      "THOMAS G., KLONER R. A., REZKALLA S.: Adverse cardiovascular, cerebrovascular, and peripheral vascular effects of marijuana inhalation: what cardiologists need to know. The American journal of cardiology 113, 1 (2014), 187\u2013190.", 
      "USOH M., CATENA E., ARMAN S., SLATER M.: Using presence questionnaires in reality. Presence: Teleoperators & Virtual Environments 9, 5 (2000), 497\u2013503.", 
      "V\u00c4STFJ\u00c4LL D.: The subjective sense of presence, emotion recognition, and experienced emotions in auditory virtual environments. CyberPsychology & Behavior 6, 2 (2003), 181\u2013188.", 
      "WATSON D., CLARK L. A., TELLEGEN A.: Development and validation of brief measures of positive and negative affect: the panas scales. Journal of personality and social psychology 54, 6 (1988), 1063.", 
      "WITMER B. G., SINGER M. J.: Measuring presence in virtual environments: A presence questionnaire. Presence 7, 3 (1998), 225\u2013240."
    ], 
    "keywords": [
      "Virtual reality", 
      "Virtual worlds training simulations"
    ], 
    "publication_date": "2018-12-31", 
    "creators": [
      {
        "orcid": "0000-0002-0948-5089", 
        "affiliation": "Cyprus University of Technology, Cyprus", 
        "name": "Maria Christofi"
      }, 
      {
        "affiliation": "University of Geneva, Switzerland", 
        "name": "Evangelia Baka"
      }, 
      {
        "orcid": "0000-0002-7326-8767", 
        "affiliation": "Cyprus University of Technology, Cyprus", 
        "name": "Kalliopi Evangelia Stavroulia"
      }, 
      {
        "orcid": "0000-0003-0824-7684", 
        "affiliation": "Cyprus University of Technology, Cyprus and Research Centre on Interactive Media Smart Systems and Emerging Technologies, Cyprus", 
        "name": "Despina Michael-Grigoriou"
      }, 
      {
        "orcid": "0000-0001-6841-8065", 
        "affiliation": "Cyprus University of Technology, Cyprus and Research Centre on Interactive Media Smart Systems and Emerging Technologies, Cyprus", 
        "name": "Andreas Lanitis"
      }, 
      {
        "affiliation": "University of Geneva, Switzerland", 
        "name": "Nadia Magnenat Thalmann"
      }
    ], 
    "meeting": {
      "acronym": "ICAT-EGVE 2018", 
      "url": "http://icat-egve2018.rise.org.cy/", 
      "dates": "7-9 November 2018", 
      "place": "Limassol, Cyprus", 
      "title": "International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments (2018)"
    }, 
    "access_right": "open", 
    "resource_type": {
      "subtype": "conferencepaper", 
      "type": "publication", 
      "title": "Conference paper"
    }, 
    "description": "<p>This paper studies the aspect of presence in a Virtual Reality (VR) environment that can be used for training purposes in the education sector and more specifically for teacher training and professional development. During the VR experience trainees<br>\nhad the chance to view the world from different perspectives through the eyes of different characters appearing in the scene.<br>\nThe experimental evaluation conducted aims to examine the effect of viewing the experience from different perspectives and<br>\nviewpoints in relation to the overall user experience and the level of presence achieved. To accomplish these objectives an<br>\nexperiment was performed investigating presence and the correlation between presence and different viewpoints/perspectives.<br>\nTo measure presence a combination of methods were used including two different questionnaires, the use of an eeg device,<br>\nEMOTIV EPOC+ and the analysis of heart rates. The results indicate that high levels of presence were recorded and that<br>\nincreased levels of presence are associated with viewing the VE from a student rather than a teacher perspective.</p>"
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