Conference paper Open Access

Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives

Maria Christofi; Evangelia Baka; Kalliopi Evangelia Stavroulia; Despina Michael-Grigoriou; Andreas Lanitis; Nadia Magnenat Thalmann


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    <dct:title>Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives</dct:title>
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    <dcat:keyword>Virtual reality</dcat:keyword>
    <dcat:keyword>Virtual worlds training simulations</dcat:keyword>
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    <dct:description>&lt;p&gt;This paper studies the aspect of presence in a Virtual Reality (VR) environment that can be used for training purposes in the education sector and more specifically for teacher training and professional development. During the VR experience trainees&lt;br&gt; had the chance to view the world from different perspectives through the eyes of different characters appearing in the scene.&lt;br&gt; The experimental evaluation conducted aims to examine the effect of viewing the experience from different perspectives and&lt;br&gt; viewpoints in relation to the overall user experience and the level of presence achieved. To accomplish these objectives an&lt;br&gt; experiment was performed investigating presence and the correlation between presence and different viewpoints/perspectives.&lt;br&gt; To measure presence a combination of methods were used including two different questionnaires, the use of an eeg device,&lt;br&gt; EMOTIV EPOC+ and the analysis of heart rates. The results indicate that high levels of presence were recorded and that&lt;br&gt; increased levels of presence are associated with viewing the VE from a student rather than a teacher perspective.&lt;/p&gt;</dct:description>
    <dct:description xml:lang="">This work has been partly supported by the project that has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 739578 (RISE – Call: H2020-WIDESPREAD-01-2016-2017-TeamingPhase2) and the Government of the Republic of Cyprus through the Directorate General for European Programmes, Coordination and Development. DOI 10.2312/egve.20181329, Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives, Christofi, M., Baka, E., Stavroulia, K.E., Michael-Grigoriou, D., Lanitis, A. &amp;amp; Magnenat-Thalmann, ICAT-EGVE 2018 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Bruder, Gerd and Yoshimoto, Shunsuke and Cobb, Sue, 2018, pages 163-170, Copyright ©2018 The Eurographics Association, The Eurographics Association.</dct:description>
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