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Geometrical Algorithms for Real Time Sound Rendering Using Intelligent Prioritization

Panagiotis Charalampous; Despina Michael-Grigoriou

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      <creatorName>Panagiotis Charalampous</creatorName>
      <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="">0000-0001-8611-9579</nameIdentifier>
      <affiliation>GET Lab, Department of Multimedia and Graphics Arts, Cyprus University of Technology</affiliation>
      <creatorName>Despina Michael-Grigoriou</creatorName>
      <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="">0000-0003-0824-7684</nameIdentifier>
      <affiliation>Research centre on Interactive media, Smart systems and Emerging technologies(RISE), Cyprus</affiliation>
    <title>Geometrical Algorithms for Real Time Sound Rendering Using Intelligent Prioritization</title>
    <subject>real time sound rendering</subject>
    <date dateType="Issued">2018-12-30</date>
  <resourceType resourceTypeGeneral="Text">Conference paper</resourceType>
    <alternateIdentifier alternateIdentifierType="url"></alternateIdentifier>
    <relatedIdentifier relatedIdentifierType="DOI" relationType="IsIdenticalTo">10.2312/egve.20181319</relatedIdentifier>
    <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf"></relatedIdentifier>
  <version>Accepted pre-print</version>
    <rights rightsURI="">Creative Commons Attribution Non Commercial No Derivatives 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
    <description descriptionType="Abstract">&lt;p&gt;Geometrical algorithms have been the main subject of research in the field of real time sound rendering. These algorithms&lt;br&gt;
are variants of the image source and ray tracing algorithms, enhanced with improvements that speed up substantially their&lt;br&gt;
performance. The fundamental concepts behind the improvements achieved up to now was the reduction of the processed&lt;br&gt;
information and the acceleration of the actual processing. In this paper, we show how altering the traversal method affects&lt;br&gt;
significantly the algorithm&amp;rsquo;s performance. These optimizations alter its behavior, providing better results for real time purposes.&lt;br&gt;
We separate the techniques into three major categories and we propose a stochastic Monte Carlo algorithm which involves&lt;br&gt;
optimizations based on prioritization.&lt;/p&gt;</description>
    <description descriptionType="Other">This work has been partly supported by the project that has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 739578 (RISE – Call: H2020-WIDESPREAD-01-2016-2017-TeamingPhase2)  and the Government of the Republic of Cyprus through the Directorate General for European Programmes, Coordination and Development.

DOI :10.2312/egve.20181319, Geometrical Algorithms for Real Time Sound Rendering Using Intelligent Prioritization, Charalampous, Panagiotis and Michael-Grigoriou, Despina, ICAT-EGVE 2018 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Bruder, Gerd and Yoshimoto, Shunsuke and Cobb, Sue, 2018, pages 85-94, Copyright ©2018 The Eurographics Association, The Eurographics Association.</description>
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      <funderName>European Commission</funderName>
      <funderIdentifier funderIdentifierType="Crossref Funder ID">10.13039/501100000780</funderIdentifier>
      <awardNumber awardURI="info:eu-repo/grantAgreement/EC/H2020/692058/">692058</awardNumber>
      <awardTitle>Network for sOcial compuTing REsearch (NOTRE)</awardTitle>
      <funderName>European Commission</funderName>
      <funderIdentifier funderIdentifierType="Crossref Funder ID">10.13039/501100000780</funderIdentifier>
      <awardNumber awardURI="info:eu-repo/grantAgreement/EC/H2020/739578/">739578</awardNumber>
      <awardTitle>Research Center on Interactive Media, Smart System and Emerging Technologies</awardTitle>
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