Journal article Open Access

Solving "Smart City" Transport Problems by Designing Carpooling Gamification Schemes with Multi-Agent Systems: The Case of the So-Called "Mordor of Warsaw"

Robert Olszewski; Piotr Pałka; Agnieszka Turek


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    <subfield code="a">&lt;p&gt;To reduce energy consumption and improve residents&amp;rsquo; quality of life, &amp;ldquo;smart cities&amp;rdquo; should&lt;br&gt;
use not only modern technologies, but also the social innovations of the &amp;ldquo;Internet of Things&amp;rdquo; (IoT)&lt;br&gt;
era. This article attempts to solve transport problems in a smart city&amp;rsquo;s office district by utilizing&lt;br&gt;
gamification that incentivizes the carpooling system. The goal of the devised system is to significantly&lt;br&gt;
reduce the number of cars, and, consequently, to alleviate traffic jams, as well as to curb pollution and&lt;br&gt;
energy consumption. A representative sample of the statistical population of people working in one&lt;br&gt;
of the biggest office hubs in Poland (the so-called &amp;ldquo;Mordor of Warsaw&amp;rdquo;) was surveyed. The collected&lt;br&gt;
data were processed using spatial data mining methods, and the results were a set of parameters&lt;br&gt;
for the multi-agent system. This approach made it possible to run a series of simulations on a set&lt;br&gt;
of 100,000 agents and to select an effective gamification methodology that supports the carpooling&lt;br&gt;
process. The implementation of the proposed solutions (a &amp;ldquo;serious game&amp;rdquo; variation of urban games)&lt;br&gt;
would help to reduce the number of cars by several dozen percent, significantly reduce energy&lt;br&gt;
consumption, eliminate traffic jams, and increase the activity of the smart city residents.&lt;/p&gt;</subfield>
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    <subfield code="u">Warsaw University of Technology</subfield>
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    <subfield code="a">Piotr Pałka</subfield>
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    <subfield code="a">Agnieszka Turek</subfield>
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