Agnieszka Turek
Robert Olszewski
Marcin Łączyński
2016-07-27
<p>The basic problem in predictive participatory urban planning is activating residents of a city, e.g. through the application of the technique of individual and/or team gamification. The authors of the article developed (and tested in Płock) a methodology and prototype of an urban game called “Urban Shaper”. This permitted obtaining a vast collection of opinions of participants on the directions of potential development of the city. The opinions, however, are expressed in an indirect manner. Therefore, their analysis and modelling of participatory urban development requires the application of extended algorithms of spatial statistics. The collected source data are successively processed by means of spatial data mining techniques, permitting activation of condensed spatial knowledge based on “raw” source data with high volume (big data). </p>
https://doi.org/10.5220/0006005201760181
oai:zenodo.org:2587643
Zenodo
https://zenodo.org/communities/eu
info:eu-repo/semantics/openAccess
Creative Commons Attribution 4.0 International
https://creativecommons.org/licenses/by/4.0/legalcode
5th International Conference on Data Management Technologies and Applications, Lisbon, Portugal, July 24-26, 2016
Spatial Data Mining
Gamification
Data Analysis
Participatory Modelling
Revitalisation
Smart City
FabSpace
Urban Gamification as a Source of Information for Spatial Data Analysis and Predictive Participatory Modelling of a City's Development
info:eu-repo/semantics/conferencePaper