Conference paper Open Access
The basic problem in predictive participatory urban planning is activating residents of a city, e.g. through the application of the technique of individual and/or team gamification. The authors of the article developed (and tested in Płock) a methodology and prototype of an urban game called “Urban Shaper”. This permitted obtaining a vast collection of opinions of participants on the directions of potential development of the city. The opinions, however, are expressed in an indirect manner. Therefore, their analysis and modelling of participatory urban development requires the application of extended algorithms of spatial statistics. The collected source data are successively processed by means of spatial data mining techniques, permitting activation of condensed spatial knowledge based on “raw” source data with high volume (big data).