RAGE - Data Evaluation Watercooler pilot 1
Creators
Description
General description: Data from the first Evaluation of the Watercooler game - pilot round 1
Topic
ACM CSS 2012: Human-centered computing - Human computer interaction (HCI) - User studies
PsycINFO Classification: 3530 Curriculum & Programs & Teaching Methods
Name entitites
Organizational information: Hull College of Further Education, supported by Graz University of Technology
Geographical information: United Kingdom
Time information: 2017
Types: Excel
RAGCS target group:target groups - demand side - end users - adults - college
Evaluation dimensions
Evaluation object: Watercooler game
Methodology/design: Pre- and post-game questionnaire (no repeated measures)
Evaluation variables: gaming preferences and habits, attitude towards games, learning self-assessment, user experience
Instruments: questionnaire items for analysis of the participants’ gaming patterns and relating to their perception of applied games; self-reflection and subjective evaluation of the game’s effectiveness as a tool in teaching and learning
Knowledge/skill elements
RAGCS skills: affective skills - interpersonal; affectiv skills - internalising values, responding to phenomena, receiving phenomena
ESCO skills: teamwork principles (http://data.europa.eu/esco/skill/a5b0cd5c-e13a-4ab3-8d93-4d242adcfb01I); communication principles (http://data.europa.eu/esco/skill/fe30a4b0-1a99-4fc7-afff-b162b8c834ba); plan teamwork (http://data.europa.eu/esco/skill/75e48971-3242-4ea5-a1ba-4deec48ad41c); work in teams (http://data.europa.eu/esco/skill/60c78287-22eb-4103-9c8c-28deaa460da0)
Relationships: D8.3 First RAGE Evaluation Report
Related dataset: 10.5281/zenodo.2564931
Files
Files
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