RAGE - Data Evaluation HATCH pilot 2
Description
General description: Data from the second Evaluation of the HATCH game - pilot round 2
Topic
ACM CSS 2012: Human-centered computing - Human computer interaction (HCI) - User studies
PsycINFO Classification: 3530 Curriculum & Programs & Teaching Methods
Name entitites
Organizational information: Hull College of Further Education, supported by Graz University of Technology
Geographical information: United Kingdom
Time information: 2018
Types: Excel
RAGCS target group:target groups - demand side - end users - adults - college
Evaluation dimensions
Evaluation object: HATCH - The Creative Entrepreneur game
Methodology/design: Pre-post test design
Evaluation variables: entrepreneurial skills, usability, enjoyment, usefulness, flow
Instruments: Entrepreneurial Skills Questionnaire - ESQ; Game User Experience Satisfaction Scale - GUESS (Phan, Keebler, & Chaparro, 2016), subscales Usability/Playability and Enjoyment; Intrinsic Motivation Inventory - IMI (Ryan, 1982), subscale Value/Usefulness; Flow Short Scale - FSS (Rheinberg et al., 2003)
Knowledge/skill elements
RAGCS skills: cognitive skills - understanding, remembering, applying, creating
ESCO skills: entrepreneurship (http://data.europa.eu/esco/skill/658605f2-1c95-49f0-bd98-0af7b15ad0b0); show entrepreneurial spirit (http://data.europa.eu/esco/skill/bdcf429c-5ccf-4c3d-bb61-4c987573a35e); business processes (http://data.europa.eu/esco/skill/9e84a506-df06-4be3-874a-fa01293e3dd5)
Relationships: D8.4 Second RAGE Evaluation Report
Related dataset: 10.5281/zenodo.2577143
Notes
Files
Files
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