Published January 31, 2019 | Version v1
Dataset Open

RAGE - Data Evaluation HATCH pilot 2

Creators

  • 1. TUGraz

Description

General description: Data from the second Evaluation of the HATCH game - pilot round 2

Topic
ACM CSS 2012: Human-centered computing - Human computer interaction (HCI) - User studies
PsycINFO Classification: 3530 Curriculum & Programs & Teaching Methods

Name entitites
Organizational information: Hull College of Further Education, supported by Graz University of Technology
Geographical information: United Kingdom
Time information: 2018

Types: Excel

RAGCS target group:target groups - demand side - end users - adults - college

Evaluation dimensions
Evaluation object: HATCH - The Creative Entrepreneur game
Methodology/design: Pre-post test design
Evaluation variables: entrepreneurial skills, usability, enjoyment, usefulness, flow

Instruments:  Entrepreneurial Skills Questionnaire - ESQ; Game User Experience Satisfaction Scale - GUESS (Phan, Keebler, & Chaparro, 2016), subscales Usability/Playability and Enjoyment; Intrinsic Motivation Inventory - IMI (Ryan, 1982), subscale Value/Usefulness; Flow Short Scale - FSS (Rheinberg et al., 2003)

Knowledge/skill elements
RAGCS skills: cognitive skills - understanding, remembering, applying, creating
ESCO skills: entrepreneurship (http://data.europa.eu/esco/skill/658605f2-1c95-49f0-bd98-0af7b15ad0b0); show entrepreneurial spirit (http://data.europa.eu/esco/skill/bdcf429c-5ccf-4c3d-bb61-4c987573a35e); business processes (http://data.europa.eu/esco/skill/9e84a506-df06-4be3-874a-fa01293e3dd5)

Relationships: D8.4 Second RAGE Evaluation Report
Related dataset: 10.5281/zenodo.2577143

Notes

further explanation on the data: - s01-s05: GUESS - subscale Enjoyment; - s06-s12: Intrinsic Motivation Inventory - subscale Value/Usefulness; - s13-s22: Flow Short Scale (Flow Items); - s23-s33: GUESS - subscale Usability/Playability

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Additional details

Funding

RAGE – Realising an Applied Gaming Eco-system 644187
European Commission