Conference paper Open Access

Exploring Visualizations in Real-time Motion Capture for Dance Education

Tsampounaris, Georgios; El Raheb, Katerina; Katifori, Akrivi; Ioannidis, Yannis


MARC21 XML Export

<?xml version='1.0' encoding='UTF-8'?>
<record xmlns="http://www.loc.gov/MARC21/slim">
  <leader>00000nam##2200000uu#4500</leader>
  <datafield tag="041" ind1=" " ind2=" ">
    <subfield code="a">eng</subfield>
  </datafield>
  <datafield tag="653" ind1=" " ind2=" ">
    <subfield code="a">Motion Capture</subfield>
  </datafield>
  <datafield tag="653" ind1=" " ind2=" ">
    <subfield code="a">3D models</subfield>
  </datafield>
  <datafield tag="653" ind1=" " ind2=" ">
    <subfield code="a">Visualizations</subfield>
  </datafield>
  <datafield tag="653" ind1=" " ind2=" ">
    <subfield code="a">Dance Education</subfield>
  </datafield>
  <datafield tag="653" ind1=" " ind2=" ">
    <subfield code="a">Dance improvisation</subfield>
  </datafield>
  <datafield tag="653" ind1=" " ind2=" ">
    <subfield code="a">Human Movement</subfield>
  </datafield>
  <controlfield tag="005">20190410032243.0</controlfield>
  <controlfield tag="001">2536115</controlfield>
  <datafield tag="711" ind1=" " ind2=" ">
    <subfield code="d">10-12 November 2016</subfield>
    <subfield code="a">20th Pan-Hellenic Conference on Informatics</subfield>
  </datafield>
  <datafield tag="700" ind1=" " ind2=" ">
    <subfield code="u">Athena RC</subfield>
    <subfield code="a">El Raheb, Katerina</subfield>
  </datafield>
  <datafield tag="700" ind1=" " ind2=" ">
    <subfield code="u">Athena RC</subfield>
    <subfield code="a">Katifori, Akrivi</subfield>
  </datafield>
  <datafield tag="700" ind1=" " ind2=" ">
    <subfield code="u">Athena RC</subfield>
    <subfield code="a">Ioannidis, Yannis</subfield>
  </datafield>
  <datafield tag="856" ind1="4" ind2=" ">
    <subfield code="s">5024463</subfield>
    <subfield code="z">md5:03f68764927949640e7a5fb530b5b732</subfield>
    <subfield code="u">https://zenodo.org/record/2536115/files/2016 Exploring Visualizations in Real-time Motion Capture for Dance Education.pdf</subfield>
  </datafield>
  <datafield tag="542" ind1=" " ind2=" ">
    <subfield code="l">open</subfield>
  </datafield>
  <datafield tag="260" ind1=" " ind2=" ">
    <subfield code="c">2016-11-12</subfield>
  </datafield>
  <datafield tag="909" ind1="C" ind2="O">
    <subfield code="p">openaire</subfield>
    <subfield code="p">user-wholodance_eu</subfield>
    <subfield code="o">oai:zenodo.org:2536115</subfield>
  </datafield>
  <datafield tag="909" ind1="C" ind2="4">
    <subfield code="c">76</subfield>
    <subfield code="p">Proceedings of the 20th Pan-Hellenic Conference on Informatics</subfield>
  </datafield>
  <datafield tag="100" ind1=" " ind2=" ">
    <subfield code="u">University of Athens</subfield>
    <subfield code="a">Tsampounaris, Georgios</subfield>
  </datafield>
  <datafield tag="245" ind1=" " ind2=" ">
    <subfield code="a">Exploring Visualizations in Real-time Motion Capture for Dance Education</subfield>
  </datafield>
  <datafield tag="980" ind1=" " ind2=" ">
    <subfield code="a">user-wholodance_eu</subfield>
  </datafield>
  <datafield tag="536" ind1=" " ind2=" ">
    <subfield code="c">688865</subfield>
    <subfield code="a">Whole-Body Interaction Learning for Dance Education</subfield>
  </datafield>
  <datafield tag="540" ind1=" " ind2=" ">
    <subfield code="u">http://creativecommons.org/licenses/by/4.0/legalcode</subfield>
    <subfield code="a">Creative Commons Attribution 4.0 International</subfield>
  </datafield>
  <datafield tag="650" ind1="1" ind2="7">
    <subfield code="a">cc-by</subfield>
    <subfield code="2">opendefinition.org</subfield>
  </datafield>
  <datafield tag="520" ind1=" " ind2=" ">
    <subfield code="a">&lt;p&gt;In this paper, we describe an ongoing work towards developing a&amp;nbsp;whole-body interaction interface for exploring different&amp;nbsp;visualizations of movement, using real-time motion capture and 3D&amp;nbsp;models, to apply in dance learning and improvisation within a&amp;nbsp;creative, gamified context. A full inertial motion capture system is&amp;nbsp;used by the performer while a simple user interface provides the&amp;nbsp;option to the user to experiment with different avatars, and&amp;nbsp;visualizations e.g., trace of motions on different parts of the body&amp;nbsp;and to interact with virtual objects. The 3D simulation provides a&amp;nbsp;real-time visual feedback for the movement. The interaction&amp;nbsp;follows the paradigm of moving from mimicking kinetic material&amp;nbsp;into a self-reflection teaching approach. The interactive avatar is&amp;nbsp;the reflection of the performer, but on the same time the avatar&amp;nbsp;depicts a character, a dance partner which can inspire the user who&amp;nbsp;moves to explore different ways of moving. Either within the&amp;nbsp;framework of artistic experimentation and creativity, or in the&amp;nbsp;context of education, the visual metaphors of movement shape and&amp;nbsp;qualities consist a powerful tool and raise many scientific and&amp;nbsp;research questions.&lt;/p&gt;</subfield>
  </datafield>
  <datafield tag="024" ind1=" " ind2=" ">
    <subfield code="a">10.1145/3003733.3003811</subfield>
    <subfield code="2">doi</subfield>
  </datafield>
  <datafield tag="980" ind1=" " ind2=" ">
    <subfield code="a">publication</subfield>
    <subfield code="b">conferencepaper</subfield>
  </datafield>
</record>
14
21
views
downloads
Views 14
Downloads 21
Data volume 105.5 MB
Unique views 13
Unique downloads 21

Share

Cite as