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WhoLoDancE: Deliverable 1.4 - Definition of learning scenarios – needs analysis

El Raheb, Katerina; Katifori, Akrivi; Kasomoulis, Aristotelis

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  <identifier identifierType="DOI">10.5281/zenodo.2535435</identifier>
      <creatorName>El Raheb, Katerina</creatorName>
      <familyName>El Raheb</familyName>
      <affiliation>Athena RC</affiliation>
      <creatorName>Katifori, Akrivi</creatorName>
      <affiliation>Athena RC</affiliation>
      <creatorName>Kasomoulis, Aristotelis</creatorName>
      <affiliation>Athena RC</affiliation>
    <title>WhoLoDancE: Deliverable 1.4 - Definition of learning scenarios – needs analysis</title>
    <subject>learning scenarios</subject>
    <subject>needs analyisis</subject>
    <subject>user groups</subject>
    <date dateType="Issued">2016-12-31</date>
  <resourceType resourceTypeGeneral="Text">Project deliverable</resourceType>
    <alternateIdentifier alternateIdentifierType="url"></alternateIdentifier>
    <relatedIdentifier relatedIdentifierType="DOI" relationType="IsVersionOf">10.5281/zenodo.2535434</relatedIdentifier>
    <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf"></relatedIdentifier>
    <rights rightsURI="info:eu-repo/semantics/closedAccess">Closed Access</rights>
    <description descriptionType="Abstract">&lt;p&gt;This report will be based on the outcomes of the tasks &amp;ldquo;T1.4.1. Needs Analysis&amp;rdquo; and &amp;ldquo;T1.4.2 Requirements Elicitation for Application Scenarios and Interface Definitions with Respect to the Framework integration&amp;rdquo;, and aims at describing prototype scenarios of Learning Experiences, depending on the dance genre, the context, and scope. The deliverable firstly briefly lists the requirements elicitation activities, including the analysis of the state of the art in the field, in respect to learning methodologies and technological tools, as well as interviews, questionnaires, printed and on-line ones, Workshops and focus groups that have been organized with dance practitioners within the last period, with the objective to record and understand user needs and requirements in relation to Dance. The results of these activities are presented in the following sections and led to the definition of (a) Dance practitioners&amp;rsquo; user types and example personas and (b) the high level description and analysis of a set use case scenario types for dance learning.&lt;/p&gt;

&lt;p&gt;Based on these outcomes and taking into account the D1.1, D1.2, and D1.3, the report includes a set of concrete scenario concepts that are proposed for implementation within the duration of the project. The scenarios are complemented by a detailed list of functional and non-functional requirements.&lt;/p&gt;</description>
    <description descriptionType="Other">This deliverable is Confidential, i.e., only for members of the consortium (including the Commission Services).</description>
      <funderName>European Commission</funderName>
      <funderIdentifier funderIdentifierType="Crossref Funder ID">10.13039/501100000780</funderIdentifier>
      <awardNumber awardURI="info:eu-repo/grantAgreement/EC/H2020/688865/">688865</awardNumber>
      <awardTitle>Whole-Body Interaction Learning for Dance Education</awardTitle>
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