Dataset Open Access

League of Legends Illicit Bot Prevalence Data

Lee, Choong-Soo; Ramler, Ivan

MARC21 XML Export

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    <subfield code="a">&lt;p&gt;Data set for investigating and measuring illicit bot prevalence in North American and Western Europe League of Legends PvP matches associated with&lt;/p&gt;

&lt;p&gt;C. S. Lee and I. Ramler, "Rise of the bots: Bot prevalence and its impact on match outcomes in league of Legends," &lt;em&gt;2015 International Workshop on Network and Systems Support for Games (NetGames)&lt;/em&gt;, Zagreb, 2015, pp. 1-6.&lt;br&gt;
doi: 10.1109/NetGames.2015.7382992&lt;/p&gt;

&lt;p&gt;Description of Variables:&lt;/p&gt;

	&lt;li&gt;level: level of summoner&lt;/li&gt;
	&lt;li&gt;matchId: de-identified identification number for match&lt;/li&gt;
	&lt;li&gt;winner: flag indicating whether or not the team won&lt;/li&gt;
	&lt;li&gt;kill: number of kills&lt;/li&gt;
	&lt;li&gt;death: number of deaths&lt;/li&gt;
	&lt;li&gt;assist: number of kills&lt;/li&gt;
	&lt;li&gt;timeCreated: match creation time (UTC-05 for N. Amer, UTC-00 for EUW)&lt;/li&gt;
	&lt;li&gt;duration: match duration (seconds)&lt;/li&gt;
	&lt;li&gt;matchType: match type&lt;/li&gt;
	&lt;li&gt;numOfRunes: number of runes&lt;/li&gt;
	&lt;li&gt;numOfMasteries: number of masteries&lt;/li&gt;
	&lt;li&gt;isBot: Flag indicating whether or not the player is a bot&lt;/li&gt;
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