Conference paper Open Access

From Live Coding to Virtual Being

Suslov, Nikolai; Soshenina, Tatiana


DataCite XML Export

<?xml version='1.0' encoding='utf-8'?>
<resource xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://datacite.org/schema/kernel-4" xsi:schemaLocation="http://datacite.org/schema/kernel-4 http://schema.datacite.org/meta/kernel-4.1/metadata.xsd">
  <identifier identifierType="DOI">10.5281/zenodo.19353</identifier>
  <creators>
    <creator>
      <creatorName>Suslov, Nikolai</creatorName>
      <givenName>Nikolai</givenName>
      <familyName>Suslov</familyName>
      <affiliation>Fund for Supporting Development of Russian Technology</affiliation>
    </creator>
    <creator>
      <creatorName>Soshenina, Tatiana</creatorName>
      <givenName>Tatiana</givenName>
      <familyName>Soshenina</familyName>
      <affiliation>Moscow Institute of Architecture</affiliation>
    </creator>
  </creators>
  <titles>
    <title>From Live Coding to Virtual Being</title>
  </titles>
  <publisher>Zenodo</publisher>
  <publicationYear>2015</publicationYear>
  <subjects>
    <subject>iclc2015</subject>
    <subject>live coding</subject>
  </subjects>
  <dates>
    <date dateType="Issued">2015-07-13</date>
  </dates>
  <resourceType resourceTypeGeneral="Text">Conference paper</resourceType>
  <alternateIdentifiers>
    <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/19353</alternateIdentifier>
  </alternateIdentifiers>
  <relatedIdentifiers>
    <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf">https://zenodo.org/communities/livecode</relatedIdentifier>
    <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf">https://zenodo.org/communities/iclc2015</relatedIdentifier>
  </relatedIdentifiers>
  <rightsList>
    <rights rightsURI="http://creativecommons.org/licenses/by/4.0/legalcode">Creative Commons Attribution 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
  </rightsList>
  <descriptions>
    <description descriptionType="Abstract">&lt;p&gt;The self-explorative, collaborative environments and virtual worlds are setting up the new standards in software engineering for today. In this, live coding is also required in reviewing as for programmers and as for artists too. The most popular live coding frameworks, even being built by using highly dynamic, reflective languages, still suffer on tight bindings to single-node or client-server architecture, language or platform dependence and third-party tools. That leads to inability nor to develop nor scale to the Internet of things the new created works using live coding. In the paper we introduce the prototype of integration of object-oriented language for pattern matching OMeta onto Virtual World Framework on JavaScript. That integration will allow using the live coding in virtual worlds with user-defined languages. Also we explore the possibilities of a conformal scaling of live coding in the case of augmented reality systems and Internet of things. In summary, the paper describes the efforts being done for involving virtual worlds architecture in live coding process. All prototypes that are described in the paper are available for experimenting with on Krestianstvo SDK open source project: http://www.krestianstvo.org&lt;/p&gt;</description>
  </descriptions>
</resource>
49
22
views
downloads
All versions This version
Views 4949
Downloads 2222
Data volume 31.7 MB31.7 MB
Unique views 4444
Unique downloads 2020

Share

Cite as