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Choreomorphy is inspired by the Greek words "choros" (dance) and "morphe" (shape). Visual metaphors, such as the notion of transformation, and visual imagery are widely used in various movement and dance practices, education, and artistic creation. Motion capture and comprehensive movement representation technologies, if appropriately employed can become valuable tools in this field. Choreomorphy is a system for a whole-body interactive experience, using Motion Capture and 3D technologies, that allows the users to experiment with different body and movement visualisations in real-time. The system offers a variety of avatars, visualizations of movement and environments which can be easily selected through a simple GUI. The motivation of designing this system is the exploration of different avatars as "digital selves" and the reflection on the impact of seeing one's own body as an avatar that can vary in shape, size, gender and human vs. non-human characteristics, while dancing and improvising. Choreomorphy is interoperable with different motion capture systems, including, but not limited to inertial, optical, and Kinect. The 3D representations and interactions are constantly updated through an explorative co-design process with dance artists and professionals in different sessions and venues.
", "funding": [ { "award": { "acronym": "WhoLoDancE", "id": "00k4n6c32::688865", "identifiers": [ { "identifier": "https://cordis.europa.eu/projects/688865", "scheme": "url" } ], "number": "688865", "program": "H2020", "title": { "en": "Whole-Body Interaction Learning for Dance Education" } }, "funder": { "id": "00k4n6c32", "name": "European Commission" } } ], "publication_date": "2018-05-31", "publisher": "Zenodo", "resource_type": { "id": "publication-conferencepaper", "title": { "de": "Konferenzbeitrag", "en": "Conference paper" } }, "rights": [ { "description": { "en": "The Creative Commons Attribution license allows re-distribution and re-use of a licensed work on the condition that the creator is appropriately credited." }, "icon": "cc-by-icon", "id": "cc-by-4.0", "props": { "scheme": "spdx", "url": "https://creativecommons.org/licenses/by/4.0/legalcode" }, "title": { "en": "Creative Commons Attribution 4.0 International" } } ], "subjects": [ { "subject": "Whole-body interaction experience" }, { "subject": "Motion Capture" }, { "subject": "3D models" }, { "subject": "Visualizations" }, { "subject": "Dance Education" }, { "subject": "Dance improvisation" }, { "subject": "Human Movement" } ], "title": "Choreomorphy: a whole-body interaction experience for dance improvisation and visual experimentation" }, "parent": { "access": { "owned_by": { "user": 29325 } }, "communities": { "default": "724ef045-76b6-4122-81ab-140a5b6b4da5", "entries": [ { "access": { "member_policy": "open", "members_visibility": "public", "record_policy": "open", "review_policy": "open", "visibility": "public" }, "children": { "allow": false }, "created": "2017-09-11T16:35:55.143671+00:00", "custom_fields": {}, "deletion_status": { "is_deleted": false, "status": "P" }, "id": "724ef045-76b6-4122-81ab-140a5b6b4da5", "links": {}, "metadata": { "curation_policy": "The community is meant to serve as an archive of all the scientific material produced throughout the project, including journal articles, conference proceedings, presentations, posters, public deliverables and reports.
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\r\n", "page": "WhoLoDancE is an EU funded innovation project. By applying multimodal technologies such as motion capture, similarity search, computational models, automated analysis of non-verbal expressive features, movement content analysis, and complex data analytics, WhoLoDancE aims at innovating dance teaching methods and choreographic composition, while also preserving the European dance cultural heritage. - www.wholodance.eu
\r\n\r\nWholodance is a Research and Innovation Action funded under the European Union’s Horizon 2020 Programme. The project aims at developing and applying breakthrough technologies to Dance Learning in order to achieve results that will have relevant impacts on numerous targets including, but not limited to, the dance practitioners ranging from Researchers and Professionals to Dance Students and the Interested Public. Wholodance focuses on five main Objectives, described below.
\r\n\r\n1. Investigate bodily knowledge by applying similarity search tools, computational models, emotional content analysis and techniques for the automated analysis of non-verbal expressive movement to dance data that will help investigate movement and learning principles, vocabularies, mental imagery and simulation connected to Dance Practises.
\r\n\r\n2. Preserve the cultural heritage by creating a proof-of-concept motion capture repository of dance motions built-in methods allowing interpolations, extrapolations and synthesis through similarity search among different compositions documenting diverse and specialized dance movement practices, and learning approaches.
\r\n\r\n3. Innovate the teaching of dance by developing among others a life-size volumetric display that will enable a dance student to literally step inside the Dance master’s body that through the use of immersive and responsive motion capture data, will Identify and respond to collisions between the physical and virtual bodies.
\r\n\r\n4. Revolutionize choreography by building and structuring an interactive repository of motion capture dance libraries. Custom dance data blending engine will give choreographers and dance teachers a powerful tool to blend and assemble an infinite number of dance compositions.
\r\n\r\n5. Widen the access and practice of dance by providing access to the created dance database through commercially available consumer-grade motion capture devices like the MS Kinect, Intel’s real sense and others.
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", "description": "Open repository for EU-funded research outputs from Horizon Europe, Euratom and earlier Framework Programmes.", "organizations": [ { "id": "00k4n6c32" } ], "page": "The EU Open Research Repository is a Zenodo-community dedicated to fostering open science and enhancing the visibility and accessibility of research outputs funded by the European Union. The community is managed by CERN on behalf of the European Commission.
\nThe mission of the repository is to support the implementation of the EU's open science policy, providing a trusted and comprehensive space for researchers to share their research outputs such as data, software, reports, presentations, posters and more. The EU Open Research Repository simplifies the process of complying with open science requirements, ensuring that research outputs from Horizon Europe, Euratom, and earlier Framework Programmes are freely accessible, thereby accelerating scientific discovery and innovation.
\nThe EU Open Research Repository serves as a complementary platform to the Open Research Europe (ORE) publishing platform. Open Research Europe focuses on providing a publishing venue for peer-reviewed articles, ensuring that research meets rigorous academic standards. The EU Open Research Repository provides a space for all the other research outputs including data sets, software, posters, and presentations that are out of scope for ORE. This holistic approach enables researchers to not only publish their findings but also share the underlying data and materials that support their work, fostering transparency and reproducibility in the scientific process.
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