Conference paper Open Access

The Serendipitous Pattern in Interaction Design

Melo, Ricardo; Carvalhais, Miguel


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    <subfield code="a">Serendipity</subfield>
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    <subfield code="a">Information Discovery</subfield>
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    <subfield code="a">Interaction Design</subfield>
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    <subfield code="a">This work is financed by FCT — Fundação para a Ciência e a Tecnologia — as part of the PhD Programme in Design «PD/00048».

This work is financed by the ERDF – European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation – COMPETE 2020 Programme within project "POCI-01-0145-FEDER006961", and by National Funds through the FCT Fundação para a Ciência e a Tecnologia (Portuguese Foundation for Science and Technology) as part of project "UID/EEA/50014/2013".</subfield>
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    <subfield code="a">The Serendipitous Pattern in Interaction Design</subfield>
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    <subfield code="a">&lt;p&gt;Serendipity is increasingly becoming a concern in the design of interactive systems as an alternative to the echo chamber effects being felt in the medium. However, the concept of serendipity is one shrouded in ambiguity, which limits our abilities to regard it as an The achievable Serendipitous goal in interaction Pattern. Based in literature review, as well as empirical research, we propose a Serendipitous Pattern that identifies the core moments of serendipity, as well as the role of the human agent. Through this pattern, we are able to lay the groundwork for establishing a framework that enables the design of serendipitous systems.&lt;/p&gt;</subfield>
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