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WhoLoDancE: Deliverable 6.1 - Report on hardware devices adaptation

Even Zohar, Oshri; Brekelmans, Jasper


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  <identifier identifierType="DOI">10.5281/zenodo.1243636</identifier>
  <creators>
    <creator>
      <creatorName>Even Zohar, Oshri</creatorName>
      <givenName>Oshri</givenName>
      <familyName>Even Zohar</familyName>
      <affiliation>Motek</affiliation>
    </creator>
    <creator>
      <creatorName>Brekelmans, Jasper</creatorName>
      <givenName>Jasper</givenName>
      <familyName>Brekelmans</familyName>
      <affiliation>Motek</affiliation>
    </creator>
  </creators>
  <titles>
    <title>WhoLoDancE: Deliverable 6.1 - Report on hardware devices adaptation</title>
  </titles>
  <publisher>Zenodo</publisher>
  <publicationYear>2018</publicationYear>
  <subjects>
    <subject>volumetric projection</subject>
    <subject>augmented reality</subject>
    <subject>mixed reality</subject>
    <subject>virtual reality</subject>
    <subject>holography</subject>
    <subject>dance</subject>
  </subjects>
  <dates>
    <date dateType="Issued">2018-05-07</date>
  </dates>
  <language>en</language>
  <resourceType resourceTypeGeneral="Text">Project deliverable</resourceType>
  <alternateIdentifiers>
    <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/1243636</alternateIdentifier>
  </alternateIdentifiers>
  <relatedIdentifiers>
    <relatedIdentifier relatedIdentifierType="DOI" relationType="IsVersionOf">10.5281/zenodo.1243635</relatedIdentifier>
    <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf">https://zenodo.org/communities/wholodance_eu</relatedIdentifier>
  </relatedIdentifiers>
  <version>1.0</version>
  <rightsList>
    <rights rightsURI="http://creativecommons.org/licenses/by/4.0/legalcode">Creative Commons Attribution 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
  </rightsList>
  <descriptions>
    <description descriptionType="Abstract">&lt;p&gt;This report includes an integration assessment of the currently available, and upcoming 3D holographic and non-holographic volume display methods and their &amp;ldquo;fitting factor&amp;rdquo; to the WhoLoDance context of &amp;ldquo;staying inside&amp;rdquo; a virtual body. The report will also include conclusions and a recommendation of which of the evaluated display methods are the best candidate to adopt.&lt;/p&gt;

&lt;p&gt;Section 1 introduces the report and lists its objectives. Section 2 refers to rationales deployed in the decision and prioritizing processes. Section 3 provides an overview of the specifications of currently available devices related to the dance-learning scenarios and the paradigm of &amp;ldquo;Staying inside a virtual body&amp;rdquo;:&amp;nbsp; addressing both technical challenges in responsiveness, lag, latency &amp;amp; data-streaming, and creative challenges of usage of such paradigm in a dance teaching and choreography context.&lt;/p&gt;</description>
  </descriptions>
  <fundingReferences>
    <fundingReference>
      <funderName>European Commission</funderName>
      <funderIdentifier funderIdentifierType="Crossref Funder ID">10.13039/501100000780</funderIdentifier>
      <awardNumber awardURI="info:eu-repo/grantAgreement/EC/H2020/688865/">688865</awardNumber>
      <awardTitle>Whole-Body Interaction Learning for Dance Education</awardTitle>
    </fundingReference>
  </fundingReferences>
</resource>
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