Presentation Closed Access
Kristoffersen, Morten Bak;
Franzke, Andreas;
Murgia, Alessio;
van der Sluis, Corry;
Bongers, Raoul M.
<?xml version='1.0' encoding='UTF-8'?> <record xmlns="http://www.loc.gov/MARC21/slim"> <leader>00000nam##2200000uu#4500</leader> <datafield tag="260" ind1=" " ind2=" "> <subfield code="c">2017-05-08</subfield> </datafield> <controlfield tag="005">20200120171003.0</controlfield> <datafield tag="980" ind1=" " ind2=" "> <subfield code="a">user-ecfunded</subfield> </datafield> <controlfield tag="001">1209334</controlfield> <datafield tag="909" ind1="C" ind2="O"> <subfield code="p">openaire</subfield> <subfield code="p">user-ecfunded</subfield> <subfield code="o">oai:zenodo.org:1209334</subfield> </datafield> <datafield tag="711" ind1=" " ind2=" "> <subfield code="d">8-11 May 2017</subfield> <subfield code="g">ISPO</subfield> <subfield code="a">INTERNATIONAL SOCIETY FOR PROSTHETICS AND ORTHOTICS</subfield> <subfield code="c">Cape Town, South Africa</subfield> </datafield> <datafield tag="520" ind1=" " ind2=" "> <subfield code="a"><p>BACKGROUND<br> Individuals with upper-limb deficiency who are fitted<br> with a prosthesis are normally trained in the use of<br> such device. During training pattern-recognition based<br> control, the way training improves control skills and<br> what kind of feedback facilitates skill acquisition is<br> still poorly understood. Moreover no training protocols<br> for pattern-recognition control have been described in<br> the literature that do not require an expert trainer which<br> limits the clinical applicability of pattern-recognition<br> controlled prosthetics.<br> AIM<br> The aim of this study is to investigate how different<br> kinds of feedback improve the control skills of patternrecognition<br> control.<br> METHOD<br> Nine able-bodied volunteers participated in an<br> initial experiment in which they either performed<br> conventional system training or gamified system<br> training with no prior user training. Based on the results<br> of the initial experiment, a follow-up experiment will<br> be conducted where four different kinds of training<br> regimes are investigated namely; conventional training<br> with knowledge of results but without coaching,<br> conventional training with knowledge of results and<br> knowledge of performance, serious game training or<br> training with no feedback (control). Each group will<br> include 15 participants, who train one hour per day for<br> five consecutive days. Offline and online accuracy as<br> well as the repeatability index, separability index and<br> mean semi-principal axis [1] will be reported for each<br> group.<br> RESULTS<br> In the initial experiment control performance was<br> measured using the motion test [2] and a questionnaire<br> was used to measure the participants experience of<br> the system training and evaluation. No significant<br> differences were found between the groups.<br> Preliminary results of the follow-up experiment will<br> also be reported.<br> DISCUSSION &amp; CONCLUSION<br> The finding that no differences were found between<br> the groups in the initial experiment could be ascribed<br> to the way the game targets were set in the gamified<br> system training and to an unintuitive mapping<br> between movement and game control. In the followup<br> experiment that will be performed a fixed mapping<br> inspired by Radhakrishnan et. al [3] is used where the<br> electromyogram measured at each electrode located on<br> the forearm is mapped to a direction.<br> REFERENCES<br> 1. Bunderson NE et. al, IEEE T Neur Sys Reh. 2012<br> 2. Kuiken TA et. al, J Am Med Assoc. 2009<br> 3. Radhakrisnan S. et. al, J Neurophysiol. 2008</p></subfield> </datafield> <datafield tag="700" ind1=" " ind2=" "> <subfield code="u">University of Groningen, University Medical Center Groningen, Department of Rehabilitation Medicine, Groningen, the Netherlands</subfield> <subfield code="a">Franzke, Andreas</subfield> </datafield> <datafield tag="700" ind1=" " ind2=" "> <subfield code="u">University of Groningen, University Medical Center Groningen, Center for Human Movement Sciences, Groningen, the Netherlands</subfield> <subfield code="a">Murgia, Alessio</subfield> </datafield> <datafield tag="700" ind1=" " ind2=" "> <subfield code="u">University of Groningen, University Medical Center Groningen, Department of Rehabilitation Medicine, Groningen, the Netherlands</subfield> <subfield code="a">van der Sluis, Corry</subfield> </datafield> <datafield tag="700" ind1=" " ind2=" "> <subfield code="u">University of Groningen, University Medical Center Groningen, Center for Human Movement Sciences, Groningen, the Netherlands</subfield> <subfield code="a">Bongers, Raoul M.</subfield> </datafield> <datafield tag="542" ind1=" " ind2=" "> <subfield code="l">closed</subfield> </datafield> <datafield tag="980" ind1=" " ind2=" "> <subfield code="a">presentation</subfield> </datafield> <datafield tag="100" ind1=" " ind2=" "> <subfield code="u">University of Groningen, University Medical Center Groningen, Department of Rehabilitation Medicine, Groningen, the Netherlands</subfield> <subfield code="0">(orcid)0000-0002-3901-2856</subfield> <subfield code="a">Kristoffersen, Morten Bak</subfield> </datafield> <datafield tag="653" ind1=" " ind2=" "> <subfield code="a">Serious games</subfield> </datafield> <datafield tag="653" ind1=" " ind2=" "> <subfield code="a">User training</subfield> </datafield> <datafield tag="653" ind1=" " ind2=" "> <subfield code="a">Motor learning</subfield> </datafield> <datafield tag="653" ind1=" " ind2=" "> <subfield code="a">Prosthesis</subfield> </datafield> <datafield tag="653" ind1=" " ind2=" "> <subfield code="a">Myocontrol</subfield> </datafield> <datafield tag="653" ind1=" " ind2=" "> <subfield code="a">Pattern-recognition</subfield> </datafield> <datafield tag="024" ind1=" " ind2=" "> <subfield code="a">10.5281/zenodo.1209334</subfield> <subfield code="2">doi</subfield> </datafield> <datafield tag="245" ind1=" " ind2=" "> <subfield code="a">User training for pattern-recognition based myoelectric prostheses using a serious game</subfield> </datafield> <datafield tag="773" ind1=" " ind2=" "> <subfield code="n">doi</subfield> <subfield code="i">isVersionOf</subfield> <subfield code="a">10.5281/zenodo.1209333</subfield> </datafield> <datafield tag="536" ind1=" " ind2=" "> <subfield code="c">687795</subfield> <subfield code="a">Intuitive Natural Prosthesis UTilization</subfield> </datafield> </record>
All versions | This version | |
---|---|---|
Views | 88 | 88 |
Downloads | 0 | 0 |
Data volume | 0 Bytes | 0 Bytes |
Unique views | 80 | 80 |
Unique downloads | 0 | 0 |