Kristoffersen, Morten Bak
Murgia, Alessio
van der Sluis, Corry
Bongers, Raoul M.
2010-09-28
<p>User training of upper-limb myoelectric prostheses using a pattern-recognition based control scheme is currently limited to the clinic and consists of a considerable amount of trial and error due to the lack of appropriate feedback. In this study, feedback in the form of a serious game during the system training procedure, is compared to conventional system training. The objective of the current study, is to test whether feedback in the form of a serious game gives better results than conventional feedback in the system training of prosthesis control based on pattern recognition.</p>
https://doi.org/10.5281/zenodo.1209317
oai:zenodo.org:1209317
Zenodo
https://zenodo.org/communities/eu
https://doi.org/10.5281/zenodo.1209316
info:eu-repo/semantics/openAccess
Creative Commons Attribution 4.0 International
https://creativecommons.org/licenses/by/4.0/legalcode
TIPS, Trent International Prosthetic Symposium, Glasgow, UK, 28th September - 1st October
Serious gaming
Pattern-recognition
Myoelectric control
prosthesis
Serious gaming to train pattern-recognition based myoelectric control
info:eu-repo/semantics/conferencePoster