Conference paper Open Access

Moving towards a sustainable management of Parkinson's disease: The i-PROGNOSIS Personalized Game Suite approach

S. B. Dias; J. A. Diniz; E. Konstantinidis; P. Bamidis; S. Hadjidimitriou; V. Charisis; M. Stadtschnitzer; P. Fagerberg; I. Ioakeimidis; L. J. Hadjileontiadis


Citation Style Language JSON Export

{
  "publisher": "Zenodo", 
  "DOI": "10.5281/zenodo.1199575", 
  "language": "eng", 
  "title": "Moving towards a sustainable management of Parkinson's disease: The i-PROGNOSIS Personalized Game Suite approach", 
  "issued": {
    "date-parts": [
      [
        2017, 
        5, 
        4
      ]
    ]
  }, 
  "abstract": "<p>Introduction. The use of apps and/or games in healthcare interventions have gained popularity, however, there is still a gap in the understanding on how these types of interventions are used for a sustainable management of Parkinson disease (PD).</p>\n\n<p><br>\nMaterials and Methods. Targeting intelligent early detection and intervention in PD area, the Personalized Game Suite (PGS) approach is presented here (mainly based on different goal-oriented activities through a virtual environment), as part of the H2020 i-Prognosis project (www.i-prognosis.eu), that introduces the integration of different serious games in a unified platform, namely: 1) ExerGames, 2) DietaryGames, 3) EmoGames, and 4) Hand writing/Voice (H/V) Games). The PGS tackles the PD symptoms as it incorporates the practicing of walk movement, improvement of gait mechanisms, balance and coordination aspects, encouragement and/or re-education of healthy and balanced diet, retraining of eating behaviour, improvement of facial expressiveness, improvement/maintaining of writing skills, practicing of narration/vowels/letters and speech dynamics.</p>\n\n<p>Results. Via the PGS, the management of the PD patient&rsquo;s condition is placed within a serious games context, in order to improve, sustain or slowing down its progressive deterioration, taking into account safety, feasibility, personalization, socialization, and behavioural change aspects.</p>\n\n<p>Discussion and Conclusion. The PGS: i) provides opportunities for the progressive use of self-assessment tools/games into more specific and integrated monitoring tools; ii) uses the app/games to set up simple routine to better manage patient&rsquo;s healthy life; iii) helps family/friends/caregivers to understand the evolution of PD through games and activities; and iv) plans different kind of game-scenarios according to the needs of the patients. The realization of PGS sets the basis for establishing a holistic framework that could aim at improving not only motor and non-motor symptoms, but also behavioural and cognitive impairments in PD, informing health care providers and policy makers for its inclusion in routine management for PD.</p>", 
  "author": [
    {
      "family": "S. B. Dias"
    }, 
    {
      "family": "J. A. Diniz"
    }, 
    {
      "family": "E. Konstantinidis"
    }, 
    {
      "family": "P. Bamidis"
    }, 
    {
      "family": "S. Hadjidimitriou"
    }, 
    {
      "family": "V. Charisis"
    }, 
    {
      "family": "M. Stadtschnitzer"
    }, 
    {
      "family": "P. Fagerberg"
    }, 
    {
      "family": "I. Ioakeimidis"
    }, 
    {
      "family": "L. J. Hadjileontiadis"
    }
  ], 
  "type": "paper-conference", 
  "id": "1199575"
}
98
63
views
downloads
All versions This version
Views 9898
Downloads 6363
Data volume 22.6 MB22.6 MB
Unique views 8989
Unique downloads 6161

Share

Cite as