A Real-Time Rendering based on Efficient Updating of Static Objects Buffer
Real-time 3D applications have to guarantee
interactive rendering speed. There is a restriction for the number of
polygons which is rendered due to performance of a graphics hardware
or graphics algorithms. Generally, the rendering performance will be
drastically increased when handling only the dynamic 3d models,
which is much fewer than the static ones. Since shapes and colors of
the static objects don-t change when the viewing direction is fixed, the
information can be reused. We render huge amounts of polygon those
cannot handled by conventional rendering techniques in real-time by
using a static object image and merging it with rendering result of the
dynamic objects. The performance must be decreased as a
consequence of updating the static object image including removing
an static object that starts to move, re-rending the other static objects
being overlapped by the moving ones. Based on visibility of the object
beginning to move, we can skip the updating process. As a result, we
enhance rendering performance and reduce differences of rendering
speed between each frame. Proposed method renders total
200,000,000 polygons that consist of 500,000 dynamic polygons and
the rest are static polygons in about 100 frames per second.
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