3DUNDERWORLD-SLS: A Structured-Light Scanning Software for Rapid Geometry Acquisition
Description
Abstract
Recently, there has been an increase in the demand of virtual 3D objects representing real-life objects. A plethora of methods and systems have already been proposed for the acquisition of the geometry of real-life objects ranging from those which employ active sensor technology, passive sensor technology or a combination of various techniques. In this paper we present the development of a 3D scanning system which is based on the principle of structured-light, without having particular requirements for specialized equip-
ment. We discuss the intrinsic details and inherent difficulties of structured-light scanning techniques and present our solutions. Finally, we introduce our open-source scanning software system ”3DUNDERWORLD-SLS” which implements the proposed techniques both in CPU and GPU. We have performed extensive testing with a wide range of models and report the results. Furthermore, we present a comprehensive evaluation of the system and a comparison with a high-end commercial 3D scanner.
Version information
[v4]
Lead software developer: Qing Gu
Researchers: Qing Gu, Charalambos Poullis
Immersive and Creative Technologies Lab (http://www.theICTlab.org), Concordia University
[v1-v3.2]
Lead software developer: Kyriakos Herakleous
Researchers: Kyriakos Herakleous, Charalambos Poullis
Immersive and Creative Technologies Lab (http://www.theICTlab.org), Concordia University
Part of the 3DUNDERWORLD project: http://www.3dunderworld.org
IMPORTANT: To use this software, YOU MUST CITE the following in any resulting publication:*
@article{GuHerakleousPoullis3dunderworld,
title={A Structured-Light Scanning Software for Rapid Geometry Acquisition},
author={Gu, Qing and Herakleous, Kyriakos and Poullis, Charalambos},
journal={TBA},
year={2016}
}
@article{DBLP:journals/corr/HerakleousP14,
author = {Kyriakos Herakleous and Charalambos Poullis},
title = {3DUNDERWORLD-SLS: An Open-Source Structured-Light Scanning System for Rapid Geometry Acquisition},
journal = {CoRR},
volume = {abs/1406.6595},
year = {2014},
url = {http://arxiv.org/abs/1406.6595},
timestamp = {Tue, 01 Jul 2014 11:58:08 +0200},
biburl = {http://dblp.uni-trier.de/rec/bib/journals/corr/HerakleousP14},
bibsource = {dblp computer science bibliography, http://dblp.org}
}
Notes
Files
3DUNDERWORLD-SLS-GPU_CPU-dev.zip
Files
(41.5 MB)
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