Published November 14, 2017 | Version v4 (GPU support)
Software Open

3DUNDERWORLD-SLS: A Structured-Light Scanning Software for Rapid Geometry Acquisition

  • 1. Qing
  • 2. Kyriakos
  • 3. Charalambos

Description

Abstract

Recently, there has been an increase in the demand of virtual 3D objects representing real-life objects. A plethora of methods and systems have already been proposed for the acquisition of the geometry of real-life objects ranging from those which employ active sensor technology, passive sensor technology or a combination of various techniques. In this paper we present the development of a 3D scanning system which is based on the principle of structured-light, without having particular requirements for specialized equip-
ment. We discuss the intrinsic details and inherent difficulties of structured-light scanning techniques and present our solutions. Finally, we introduce our open-source scanning software system ”3DUNDERWORLD-SLS” which implements the proposed techniques both in CPU and GPU. We have performed extensive testing with a wide range of models and report the results. Furthermore, we present a comprehensive evaluation of the system and a comparison with a high-end commercial 3D scanner.

 

Version information
[v4]
Lead software developer: Qing Gu
Researchers: Qing Gu, Charalambos Poullis
Immersive and Creative Technologies Lab (http://www.theICTlab.org), Concordia University

[v1-v3.2]
Lead software developer: Kyriakos Herakleous
Researchers: Kyriakos Herakleous, Charalambos Poullis
Immersive and Creative Technologies Lab (http://www.theICTlab.org), Concordia University

Part of the 3DUNDERWORLD project: http://www.3dunderworld.org

IMPORTANT: To use this software, YOU MUST CITE the following in any resulting publication:*

@article{GuHerakleousPoullis3dunderworld,
  title={A Structured-Light Scanning Software for Rapid Geometry Acquisition},
  author={Gu, Qing and Herakleous, Kyriakos and Poullis, Charalambos},
  journal={TBA},
  year={2016}
}

@article{DBLP:journals/corr/HerakleousP14,
  author    = {Kyriakos Herakleous and Charalambos Poullis},
  title     = {3DUNDERWORLD-SLS: An Open-Source Structured-Light Scanning System for Rapid Geometry Acquisition},
  journal   = {CoRR},
  volume    = {abs/1406.6595},
  year      = {2014},
  url       = {http://arxiv.org/abs/1406.6595},
  timestamp = {Tue, 01 Jul 2014 11:58:08 +0200},
  biburl    = {http://dblp.uni-trier.de/rec/bib/journals/corr/HerakleousP14},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}

Notes

Github repository: https://github.com/theICTlab/3DUNDERWORLD-SLS-GPU_CPU

Files

3DUNDERWORLD-SLS-GPU_CPU-dev.zip

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Additional details

Funding

3DUNDERWORLD – RAPID SCANNING AND AUTOMATIC 3D RECONSTRUCTION OF UNDERWATER SITES 268256
European Commission