Published January 27, 2025 | Version 1.0.0
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Evaluating a gamification proposal for learning usability heuristics: Heureka (DATASET)

Description

This dataset contains data from an experiment realized with Heureka. The validation of the Heureka tool was realized in the academic year 2020/2021, a total of 66 students were enrolled on "User Interfaces", a 4th year, first-term course on the BSc in Computer Engineering at the University of Murcia. Students have to complete a total of 6 ECTS credits, which are distributed into 2 h/week of lectures and 1 h 40 min/week of skills practice during a period of 15 weeks. The objective of this subject is to introduce students to HCI issues, including the development and auditing of usable and accessible user interfaces, paying special attention to the application of standards and style guides in web, mobile and desktop computer applications. The two key terms on this course are usability and accessibility.

This document describes the files that were used during the validation process. The data is presented in two Excel files and a pdf file:

Heureka (Responses of students).xlsx: Contains the answers of student afters that it responds to perception about Heureka. Also, it documents show Means, standard deviations, and medians of students' perceptions. 
Heureka - TAM Forms.pdf: Contains the TAM Questionnaire that was applied to evaluate the perception of students about Heureka. 
Exam_Control_Experiment group.xlsx: Contains the evaluations of exam obtained by Control and Experiment group that is to say the scores obtained by students in the exam. The objective of this experiment was comparing the two groups. 

Contact Information
For further information or inquiries about this dataset, please contact [Raimel Sobrino Duque] at [raimel.sobrino@um.es].

 

 

Files

Heureka - TAM Forms.pdf

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Additional details

Related works

Is supplement to
Journal article: 10.1016/j.ijhcs.2022.102774 (DOI)

Funding

Agencia Estatal de Investigación
OASSIS-UMU: hacia Organizaciones Software Más Sostenibles: Un Enfoque Holístico para Promover la Sostenibilidad Económica, Humana y Medioambiental PID2021-122554OB-C32

References

  • Raimel Sobrino-Duque, Noelia Martínez-Rojo, Juan Manuel Carrillo de Gea, Juan José López-Jiménez, Joaquín Nicolás, José Luis Fernández-Alemán: Evaluating a gamification proposal for learning usability heuristics: Heureka. Int. J. Hum. Comput. Stud. 161: 102774 (2022)