Published September 18, 2017 | Version v1.3
Software Open

Online Appendix for "Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments"

  • 1. Lappeenranta University of Technology
  • 2. KU Leuven
  • 3. University of Milan
  • 4. South-Eastern Finland University of Applied Sciences

Description

This snapshot of our "ludusengine" GitHub repository is an Online Appendix for the GHITALY 2017 conference paper "Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments". Please find more information in the conference paper (link available in the metadata box), or the "README.md" file in the repository (direct download of the attached zipfile or click on the GitHub link).

Paper references:

  • Knutas, A., van Roy, R., Hynninen, T., Granato, M., Kasurinen, J., & Ikonen, J. (2017). Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments. In 1st Workshop on Games-Human Interaction (GHITALY 2017). http://ceur-ws.org/Vol-1956/
  • Knutas, A., van Roy, R., Hynninen, T. et al. Multimed Tools Appl (2019) 78: 13593. https://doi.org/10.1007/s11042-018-6913-5

Notes

Research was partially funded by European Union Regional Development Fund grant number A70554, "Kyberturvallisuusosaamisen ja liiketoiminnan kehittäminen," administrated by the Council of Kymenlaakso.

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aknutas/ludusengine-v1.3.zip

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