 
------------------------------------------------------------
   Hello! Welcome to muffingen v0.8
   We are going to make a GREAT model configuration!
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>   1. CHECKING PRIMARY OPTIONS ...
       * GCM == foam (OK)
>   2. CREATING GENIE GRID ...
       - GENIE grid generated.
>   3. READING AXES INFORMATION ...
       - Axis info read.
>   4. READING MASK & TOPO GRIDS ...
       - Mask & topo info read.
>   5. RE-GRIDING MASK ...
       - Mask re-gridded.
       * Original land area fraction    = 0.17947
       * Re-gridded land area fraction  = 0.16898
>   6. FILTERING MASK ...
       - Single cell embayments filtered out.
       - Polar connections cleaned up.
       * found 1 water masses
       - Small water bodies cleaned up.
       * Revised land area fraction = 0.16898
>   7. USER EDITING OF MASK ...
       * Mask alteration procedure :
         (1) left button to turn grid cell to ocean
         (2) right button to turn grid cell to land
         (3) middle button, or clickoutside the grid, to finish
         -> Cell at (31, 17) now land
         -> Cell at (31, 18) now land
         -> Cell at (31, 19) now land
         -> Cell at (31, 20) now land
         -> Cell at (19, 15) now ocean
         -> Cell at (16, 7) now land
         -> Cell at (17, 7) now ocean
         -> Cell at (9, 1) now land
       - Out of grid range
       * Mask alteration complete
       * Revised land area fraction = 0.17207
       - User-editing complete.
>   8. CREATE FINAL MASK ...
       - .mask_out.FINAL.dat saved
       * Final land area fraction   = 0.17207
>   9. RE-GRIDING TOPOGRAPHY ...
       - Topography re-gridded.
>   10. RE-GRIDING OCEAN BATHYMETRY ...
       - Bathymetry re-gridding complete.
>  11. FILTERING BATHYMETRY ...
         -> MAKE DEEPER :: Loop count = 1 @ (1,14,6); d = 4; l = 0
         -> MAKE DEEPER :: Loop count = 1 @ (4,28,15); d = 3; l = 1
         -> MAKE DEEPER :: Loop count = 1 @ (6,30,8); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 1 @ (9,31,4); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 1 @ (10,32,3); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 1 @ (15,27,3); d = 2; l = 2
         -> MAKE SHALLOWER :: Loop count = 1 @ (15,30,2); s = 2; l = 1
         -> MAKE SHALLOWER :: Loop count = 1 @ (16,14,2); s = 3; l = 0
         -> MAKE SHALLOWER :: Loop count = 1 @ (16,15,3); s = 3; l = 0
         -> MAKE SHALLOWER :: Loop count = 1 @ (16,24,3); s = 2; l = 1
         -> MAKE SHALLOWER :: Loop count = 1 @ (16,26,2); s = 2; l = 1
         -> MAKE SHALLOWER :: Loop count = 1 @ (17,17,2); s = 3; l = 0
         -> MAKE SHALLOWER :: Loop count = 1 @ (17,18,2); s = 3; l = 0
         -> MAKE SHALLOWER :: Loop count = 1 @ (17,25,2); s = 2; l = 1
         -> MAKE DEEPER :: Loop count = 1 @ (17,30,14); d = 3; l = 1
         -> MAKE DEEPER :: Loop count = 1 @ (18,11,9); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 1 @ (19,10,7); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 1 @ (19,22,5); d = 3; l = 1
         -> MAKE SHALLOWER :: Loop count = 1 @ (19,36,2); s = 2; l = 1
         -> MAKE DEEPER :: Loop count = 1 @ (20,9,5); d = 3; l = 1
         -> MAKE SHALLOWER :: Loop count = 1 @ (21,12,7); s = 2; l = 1
         -> MAKE DEEPER :: Loop count = 1 @ (21,28,4); d = 3; l = 1
         -> MAKE DEEPER :: Loop count = 1 @ (22,10,4); d = 3; l = 1
         -> MAKE DEEPER :: Loop count = 1 @ (23,21,4); d = 4; l = 0
         -> MAKE DEEPER :: Loop count = 1 @ (23,36,6); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 1 @ (24,19,3); d = 4; l = 0
         -> MAKE DEEPER :: Loop count = 1 @ (25,35,8); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 1 @ (29,34,15); d = 2; l = 2
         -> MAKE SHALLOWER :: Loop count = 1 @ (30,23,2); s = 2; l = 1
         -> MAKE DEEPER :: Loop count = 1 @ (32,9,6); d = 3; l = 1
         -> MAKE DEEPER :: Loop count = 1 @ (35,15,14); d = 2; l = 2
         -> MAKE SHALLOWER :: Loop count = 1 @ (36,14,2); s = 3; l = 0
         -> MAKE SHALLOWER :: Loop count = 1 @ (36,16,2); s = 2; l = 1
         -> MAKE SHALLOWER :: Loop count = 1 @ (36,17,2); s = 2; l = 1
         -> MAKE DEEPER :: Loop count = 1 @ (36,18,11); d = 2; l = 2
         -> MAKE SHALLOWER :: Loop count = 2 @ (1,17,2); s = 3; l = 0
         -> MAKE DEEPER :: Loop count = 2 @ (6,30,7); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 2 @ (9,31,3); d = 2; l = 2
         -> MAKE SHALLOWER :: Loop count = 2 @ (16,13,2); s = 3; l = 0
         -> MAKE SHALLOWER :: Loop count = 2 @ (16,14,3); s = 3; l = 0
         -> MAKE SHALLOWER :: Loop count = 2 @ (17,17,3); s = 3; l = 0
         -> MAKE SHALLOWER :: Loop count = 2 @ (17,24,2); s = 2; l = 1
         -> MAKE DEEPER :: Loop count = 2 @ (17,30,13); d = 3; l = 1
         -> MAKE DEEPER :: Loop count = 2 @ (18,11,8); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 2 @ (19,10,6); d = 2; l = 2
         -> MAKE SHALLOWER :: Loop count = 2 @ (21,12,8); s = 2; l = 1
         -> MAKE DEEPER :: Loop count = 2 @ (21,28,3); d = 3; l = 1
         -> MAKE DEEPER :: Loop count = 2 @ (22,10,3); d = 3; l = 1
         -> MAKE DEEPER :: Loop count = 2 @ (23,36,5); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 2 @ (25,35,7); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 2 @ (35,15,13); d = 2; l = 2
         -> MAKE SHALLOWER :: Loop count = 2 @ (36,13,2); s = 3; l = 0
         -> MAKE DEEPER :: Loop count = 2 @ (36,18,10); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 3 @ (6,30,6); d = 2; l = 2
         -> MAKE SHALLOWER :: Loop count = 3 @ (16,13,3); s = 3; l = 0
         -> MAKE SHALLOWER :: Loop count = 3 @ (17,23,2); s = 3; l = 0
         -> MAKE DEEPER :: Loop count = 3 @ (17,30,12); d = 3; l = 1
         -> MAKE DEEPER :: Loop count = 3 @ (18,11,7); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 3 @ (19,10,5); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 3 @ (23,36,4); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 3 @ (25,35,6); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 3 @ (35,15,12); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 3 @ (36,18,9); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 4 @ (6,30,5); d = 2; l = 2
         -> MAKE SHALLOWER :: Loop count = 4 @ (17,22,2); s = 3; l = 0
         -> MAKE DEEPER :: Loop count = 4 @ (18,11,6); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 4 @ (19,10,4); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 4 @ (25,35,5); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 4 @ (36,18,8); d = 2; l = 2
         -> MAKE SHALLOWER :: Loop count = 5 @ (17,21,2); s = 3; l = 0
         -> MAKE DEEPER :: Loop count = 5 @ (18,11,5); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 5 @ (36,18,7); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 6 @ (18,11,4); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 6 @ (36,18,6); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 7 @ (18,11,3); d = 2; l = 2
         -> MAKE DEEPER :: Loop count = 7 @ (36,18,5); d = 2; l = 2
       - Topography filtered.
>  12. USER EDITING OF TOPO ...
       * Topography alteration procedure :
         (1) left button to deepen grid cell
         (2) right button to shallow grid cell
         (3) middle button, or clickoutside the grid, to finish
       - Out of grid range
       * Mask alteration complete
       - User-editing complete.
>  13. CALCULATING RUN-OFF AND GENERATE .k1 FILE ...
       - .k1 file saved
>  14. IDENTIFY ISLANDS ...
       * found 1 land masses
       * found 2 land masses
       * found 3 land masses
       * found 4 land masses
       * found 5 land masses
       * found 6 land masses
       * found 7 land masses
       * found 8 land masses
>  15. UPDATING ISLANDS & PATHS ...
       * updated find: 1 islands
       * updated find: 2 islands
       * updated find: 3 islands
       * updated find: 4 islands
       * updated find: 5 islands
       * updated find: N pole island (currently uncounted)
       * updated find: 6 islands
       * total # true islands = 6
       * Borders alteration procedure :
         (1) left button to increase border #
         (2) right button to decrease border # (0 == no border)
         (3) middle button, or clickoutside the grid, to finish
         [exit (middle button) if unsure WTF]
       - Out of grid range
       * Mask alteration complete
>  16. GENERATING .paths FILE ...
       * Creating raw path #1 ...
       * Creating raw path #2 ...
       * Creating raw path #3 ...
       * Creating raw path #4 ...
       * Creating raw path #5 ...
       * Creating raw path #6 ...
       * Creating raw path #7 ...
       * Building path #2 ...
         -> NE corner :: Skip path entry @ (16,15)
         -> SE corner :: Add additional path entry @ (13,9)
       * Building path #3 ...
         -> NE corner :: Skip path entry @ (17,8)
         -> SE corner :: Add additional path entry @ (15,6)
       * Building path #4 ...
         -> NE corner :: Skip path entry @ (22,28)
         -> SE corner :: Add additional path entry @ (17,24)
       * Building path #5 ...
         -> NE corner :: Skip path entry @ (20,15)
         -> SE corner :: Add additional path entry @ (20,14)
         -> NE corner :: Skip path entry @ (21,14)
         -> SE corner :: Add additional path entry @ (18,8)
         -> NE corner :: Skip path entry @ (18,11)
         -> SE corner :: Add additional path entry @ (17,11)
       * Building path #6 ...
         -> NE corner :: Skip path entry @ (15,20)
         -> SE corner :: Add additional path entry @ (12,16)
       * Building path #7 ...
       - .paths file saved
>  17. GENERATING .psiles FILE ...
       - .psiles file saved
>  18. GENERATING SEDIMENT TOPO ...
       - Converted k1 file data (nothing to re-grid).
       - .depth.dat saved
       - template file .sedcoremask.dat saved
       - template file .reefmask.dat saved
>  19. SWITCH GRIDS ...
         (Nothing to re-read.)
>  19. CREATING WIND PRODUCTS ...
       - Regridding wind stress (x) to GOLDSTEIN u-grid
       - Regridding wind stress (y) to GOLDSTEIN u-grid
       - Regridding wind stress (x) to GOLDSTEIN v-grid
       - Regridding wind stress (y) to GOLDSTEIN v-grid
       - Regridding wind velocity (x) to GOLDSTEIN c-grid
       - Regridding wind velocity (y) to GOLDSTEIN c-grid
       - Regridding wind speed to GOLDSTEIN c-grid
       - Written tau u (u point) data to /Users/alexandrepohl/Documents/Etudes/Phanerozoic_GENIE/GENIE/muffingen/OUTPUT/445eb24X/445eb24X.taux_u.dat
       - Written tau u (v point) data to /Users/alexandrepohl/Documents/Etudes/Phanerozoic_GENIE/GENIE/muffingen/OUTPUT/445eb24X/445eb24X.taux_v.dat
       - Written tau v (u point) data to /Users/alexandrepohl/Documents/Etudes/Phanerozoic_GENIE/GENIE/muffingen/OUTPUT/445eb24X/445eb24X.tauy_u.dat
       - Written tau v (v point) data to /Users/alexandrepohl/Documents/Etudes/Phanerozoic_GENIE/GENIE/muffingen/OUTPUT/445eb24X/445eb24X.tauy_v.dat
       - Written u wind speed data to /Users/alexandrepohl/Documents/Etudes/Phanerozoic_GENIE/GENIE/muffingen/OUTPUT/445eb24X/445eb24X.wvelx.dat
       - Written v wind speed data to /Users/alexandrepohl/Documents/Etudes/Phanerozoic_GENIE/GENIE/muffingen/OUTPUT/445eb24X/445eb24X.wvely.dat
       - Written BIOGEM windspeed data to /Users/alexandrepohl/Documents/Etudes/Phanerozoic_GENIE/GENIE/muffingen/OUTPUT/445eb24X/445eb24X.windspeed_uvma.dat
       - Re-grided GCM wind products.
>  20. LOADING ALBEDO DATA ...
       - Read GCM albedo data.
>  21. CREATING ALBEDO DATA ...
       - Re-gridded GCM albedo data.
       - 2D albedo file saved
       - Generated zonal mean albedo profile.
       - .albd.dat file saved
>  22. GENERATING CONFIG FILE PARAMETER LINES ...
       - .config file saved
 
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   Congratulations! SOMETHING was created ... 
   ... hope it was what you wished for! :o)
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