Okay, today let's take a look at how to create a walk cycle in Blender.
We've got our character with all their bones, we've already put it in keyframe, frame one,
we've turned on auto-record, so now what we want to do is create the poses that make up
a walk.
So let's take a look here.
Let's grab this bone and let's swing it back a little bit, let's grab this one and swing
it forward.
And we want to grab his foot controls, move one forward, move one back, and for the one
that is in the front, we really need it to be rotated so that his heel is striking the
ground.
So let's rotate that, and maybe we should move it forward a little more now, and let's
grab his midsection here and put him down, there we go.
So we've got our one stride here.
Maybe we should also rotate this one in the back as well.
So let's just yank it back a little more, and let's rotate this front of the foot upward.
Maybe this one, let's rotate that, and I guess this one, rotate that a little, and that's
going to allow us to rotate this, and let's grab his foot and yank it back, and let's
rotate that down a little bit so it's touching the ground.
There we go, and let's rotate his head up a little bit, proudly walking.
Okay, so we've got our first walk pose.
Now in order to continue, we're going to need the exact opposite basically, and the easiest
way for us to do that is let's go ahead and grab all of our bones using A to D select
all and select all.
And then we're going to use these buttons here in our 3D window.
This one will copy the pose into the buffer, this will paste the pose, and this will paste
the reverse.
So let's go to frame 30 for one second later, and let's paste the reverse.
And since we have auto record on, it's got it.
So now you can see he's going between those two.
Let's go to frame 60, and just paste the regular again so he goes back to it.
If we select our end and set it at 60, when we play, we'll now start looping in his walk
frame.
We're not quite done yet.
We still need to alter something in the middle.
So let's stop, and let's go in between frame 1 and 30, so let's go to like frame 15.
And we want to change this pose, because this is not how you really would be mid-step.
So let's see here, we got that one, we got the green foot going forward, alright.
So here we want to get this foot, and we want it to be more up, kind of swinging, swinging
through.
Let's grab his midsection, he's really going to be rising up at that point.
Let's grab this, rotate that down, rotate that down, rotate that back up, beauty.
So let's also maybe rotate that forward a little bit, and let's check it.
Step in forward, and that's not bad, you can see already that's starting to work much
better, yeah.
So again, we can do the same thing.
I might take some more tweaking to do a really good job, but let's go to frame 15 here.
Frame 16, rather, is where we actually have our keyframes.
You can tell you have a keyframe if you're lettering down here turns golden, like the
keyframes are golden.
Let's just grab all those, copy the frames into the buffer, let's go in between frame
30 and frame 60, so frame 45 perfect, and paste the reverse.
So now when we play, we get a cycle that actually is much more like a walk, in that he's stretching
between the two frames, and he's stepping up and swinging over his legs, and you can
see with very little work, you've already got yourself a walk cycle.
That's a walk cycle in Blender, folks.
