Web 2.0 Birth and Evolution.
People go from using content to creating it.
It is the success of user generated content.
Blogging becomes an activity for millions of people that believe in sharing, sharing
their lives, their passions, their activities, and their art.
Virtual identities multiply.
Social networks boom.
Every application allows users to create a new account and a new avatar.
Everyone has multiple digital alter egos.
It's the tagging error.
Everything gets tagged, described, commented and linked.
Internet becomes mobile and devices multiply.
Cellphones become more powerful and multifunctional and are a real window on the web.
Applications develop and become mobile as well.
Virtual worlds pile on the real world.
With these new devices, people can carry their digital alter egos, their avatars, in the
palm of their hand, everywhere they go.
Virtual worlds are constantly connected to reality and can be used through laptops,
palm pilots, and cell phones.
Year 2009, Google releases the new revolutionary application Google Attitude.
Now people can interact with whomever else has the application.
Users can localize friends via cell phone and know where they are and what they are
doing.
They can expand their social networks by looking for avatars of strangers who have registered
and asking them to become friends.
They can even use Google Earth on their cell phone.
This way, through the screen, they can see the 3D version of the world on top of what
they are actually looking at in real time.
Hyperlinking is the new thing.
People can tag what surrounds them in real life and can interact with it and with the
virtual worlds that wrap around it.
In these new scenarios users multiply their avatars, blog, second life, Facebook, MSN,
online games, and so on.
In spite of its imperfect first version, RFID technology has already started to locate
moving people and tracking their movements both in the real world and in the virtual
ones.
Google attitude evolves rapidly.
Between 2009 and 2012, various versions are released all of which increase the software's
capabilities and make the interaction with virtual worlds smoother.
In order to increase the brand's expansion and the number of clients, Google found the
telecommunications company that distributes low-cost web mobile to millions of people
around the world.
One after the other, the planet's phone companies take a serious hit and start closing while
Google buys Outscott and includes internet services.
Year 2015, Google releases Human Latitude, the Google Latitude Evolution.
Now people can not only carry their avatars with them, but they can also see the avatars
of the people that surround them and interact with them directly.
All they have to do is capture them with their cell phone camera and all the person's avatars
will appear on the screen.
People become wandering blocks that carry all the links to their own digital alter egos.
Real and digital self become one.
The real world embraces the virtual one and both co-exist at the same time and a real
time continuum.
Year 2016, after Human Latitude's success, Google releases a new series of accessories.
The most successful one is Super Eye, a pair of glasses that are connected to Google satellites
via Wi-Fi and that allow people to see real and virtual world one on top of the other.
Human eyes no longer need cell phones screens.
The word avaler comes in use.
Others can see the virtual worlds and all the avatars surrounding them directly with
their eyes.
Year 2025, the last threshold is surpassed.
The last mediation of an external device is eliminated.
Google releases brain latitude, the first neurochip commercially available at all the
hospitals around the world.
With the simple procedure, the neurochip is inserted in the area of the brain that controls
sight, activating the constant neural connection to the web that allows people to immediately
access the data.
Neurochips update automatically.
Humans no longer need external devices to interact with virtuality.
Real and virtual worlds become one.
Humans become the avatars ultimate evolution.
Year 2030, brain latitude is distributed worldwide, Google finances technological research in
the entire planet and pushes governments to adopt, at their expense, a health plan that
installs the neurochip and newborns in order to allow a complete interaction with the virtual
world.
People all around the planet are constantly connected and there is no longer a need for
data sharing applications.
Year 2040, neurochip is implanted in people's brain all over the world.
Google releases Neuronet, the first neural connection web based system that connects
all neurochips around the planet.
People can interact directly and global conscience is achieved.
People that access Neuronet lose their individuality and interact together with all connected
users and share data completely.
Once logged to Neuronet, no one can conceive disconnecting and going back to an individual
world.
And more people are constantly login in year 2045, a message appears in Neuronet.
