From the very beginning of the founding of Brazen, this is our first opportunity to tell
the times of stories that we want to tell.
We want to tell stories of meaning and purpose.
And so Tempest was perfect for that.
Our main character in Tempest is out on the sea, he's searching, he's lost everything
in his life, and finally he's going to face his demons.
The Tempest is about good and evil, but as it resides in your own life.
This story is about searching through those deeper things, those deeper emotions, and
frankly the deeper sins that we all have.
We were making this trailer at the same time that we were building the studio from the
ground up.
So we were trying to find people that really exude our core values as a studio.
We wanted to really utilize all the talents that our crew has, 2D animation, 3D animation,
effects, lighting, compositing.
I wanted to make sure from the very beginning that what we did in the art department carried
all the way through to the final rendering of the film.
Every single panel, every single shot, every single composition was meticulously thought
out.
We picked a shape language that we thought was torrential, literally.
If you look at every single object, everything has a very sharp and almost storm wave-like
aspect to it.
It was to try to convey this idea of this man has lived his life and up to this moment
things are not right.
There is literally a storm raging inside of him and all around him, and so we designed
it exactly that way.
The push style was really kind of interesting at first, hitting some of the graphic-ness
of the shapes that Brian wanted, a lot of the stuff that Brian really wanted, a very
2D sensibility, so we had to kind of do it all by hand.
The effects in general on Tempest was very art-directed and had a lot of 2D sensibilities
to it.
A lot of our simulation and the tools we wrote had to be extremely art-directable.
We really, really, more than anywhere else I've ever been put a lot of attention on
trying to stick to the color script.
Brian's very focused in his goal and what he wants the story to tell.
You normally would think, oh, that's just a guide, no, we had to match it because shape
language was super important to him.
This particular seafaring captain, the metaphor of his journey is not unlike ours here at
Brazen.
We have extremely strong values and a very clear mission and purpose.
Tempest really exemplifies what we're about at Brazen.
We want to tell stories of meaning and purpose.
That's why we're here.
In fact, when I hire people, we bring them on, we tell them, you're coming here to tell
stories that can touch an audience.
They can mean something, and Tempest is our first attempt at that.
We want to show the world this is what we're here, this is what we're about, and this type
of storytelling is what Brazen means.
